Unity 2.4.5
Released April 6th 2020
- Added: HDRP Asset check using the 2019.3 API
- Added: Substance Engine 7.2 update - fixes some substance materials from Source not working
- Added: Update Target Settings to Match CPU Resolution
- Added: CPU Engine Max Resolution Setting (4k or 2k Setting)
- Added: Convert non-HDRP Substance(s) within a HDRP project
- Fixed: Crash when importing large amount of Substances
- Fixed: Exception when clicking reimport in Play Mode after changing Substance parameters
- Fixed: Validate output (texture) resolution ( API to cap CPU engine to 2K) User preference to set default to 4K
- Fixed: Clicking ‘Generate Mip Maps’ on a Substance graph while in Play mode, then changing parameters results in an infinite hang
- Fixed: While using the Substance plugin in a HDRP project, using Raw compression sets greyscale textures to Alpha8
- Fixed: GameObject de-selected in Play mode
- Fixed: Roughness map is not updating with parameter change
- Fixed: The mask output is not generated correctly for some Substance files in HDRP
- Fixed: Crash when switching packed alpha map dropdown between two options
- Fixed: The GPU Instancing checkbox is reverted when clicking away from the Substance material.
- Fixed: When using the Duplicate() function, the duplicated Substance graph does not have the smoothness packed into the alpha of the metallic properly.
- Fixed: Switching the build target to Android results in textures being the wrong format until they are manually reimported.
- Fixed: Deleting a Substance file in Unity will cause a NullReferenceException.
- Fixed: Disable use of Unity 2019.3 HDRP API for previous versions
Known Issues:
- The emission checkbox is not enabled by default, and the HDR value is set to black on import of a Substance.
- Material properties from packages with standard substance materials don’t carry over on import.
- Update from 2017-2019/2020 doesn’t work in HDRP
- Clicking the 2048 clamp option in the settings menu while having 4096 selected in the target settings (without clicking apply) results in an error in the Console Log
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