C# Example Script
Changing Parameters
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Substance.Game;
public class scifiScript : MonoBehaviour
{
public Substance.Game.SubstanceGraph mySubstance;
// Use this for initialization
void Start ()
{
UpdateSubstance();
}
public void UpdateSubstance()
{
Color color = new Color(0.237f, 0.834f, 0.045f, 1.0f);
Vector2 panelSize = new Vector2(0.101f, 0.209f);
float wearLevel = 0.977f;
// panel color
mySubstance.SetInputColor("paint_color", color);
// panel size
mySubstance.SetInputVector2("square_open", panelSize);
// wear level
mySubstance.SetInputFloat("wear_level", wearLevel);
// queue for render
mySubstance.QueueForRender();
//render all substances async
Substance.Game.Substance.RenderSubstancesAsync();
}
}
Duplicate graph
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubstanceScript : MonoBehaviour
{
// Start is called before the first frame update
public Substance.Game.SubstanceGraph sgo;
public GameObject cube2;
public Color userColor;
private Substance.Game.SubstanceGraph sgo2 = null;
void Start()
{
//duplicate sgo
if(sgo2 == null)
{
sgo2 = sgo.Duplicate();//duplicate graph
sgo2.SetInputColor("paint_color",userColor);
cube2.GetComponent<Renderer>().sharedMaterial = sgo2.material;//set material
sgo2.QueueForRender();//queue for render
sgo2.RenderAsync();//render graph
Substance.Game.Substance.RenderSubstancesAsync();//render all substances async
}
}
}
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