Maya 0.9.11
Maya 2.0 changes:
Stability:
- Dynamic attributes from graph now created natively, not through attribute editor code
- Substance nodes can be created in batch as they’re initialized without needing UI input
- Attribute editor and properties editor significantly more stable
- Memory performance improved significantly, enough to enable 8k outputs on GPU engine
- Settings/preferences now saved as a separate configuration file that can easily be edited outside of Maya
Scripting:
- Strong scripting API, with any operation from grabbing input, graph and output information, to loading sbsar packages, changing graph and performing any preset operation in the preset manager
- UI code designed to use the same functions as the public scripting API
Substance Features:
Preset support:
- Embedded presets set in designer are loaded into preset manager
- Import and export sbsprs files, including multiple presets
- Preset manager
- Engine V7 Support
- Already works with new Substance engine to be released with Designer 2019.1
- Numeric outputs are rendered to a maya output attribute on the
- Graph/substance node, which can be plugged into other nodes in the hypershade
Workflow system:
- New workflows for Arnold, Renderman, VRay, Corona and more
- Custom workflow extensions in Python
- Reverse workflow scripts out of the hypershade, set up a custom workflow once and save it off
- Use a workflow with image maps from Substance Painter
UI and UX improvements:
- File -> import .sbsar creates a substance node
- Drag and drop sbsar files from file browser to hypershade to create substance 2 nodes
- Attributes are now laid out by the categories set in Designer
Other improvements:
- Image inputs now work with procedural nodes
- Can now set the sampling rate for procedural nodes to be able to down or up-sample procedural image inputs
- Output nodes now display output information encoded in Substance Designer
- Substance/graph nodes now can display graph information (author, etc.)
- Layer override support, such as connection overrides and attribute overrides
- Cache to disk choses exr file type for any HDR outputs, which are outputs with 16-bit, 16-float or 32-bit float outputs
- Reflection from the old plugin
- Loading a scene with the new plugin will convert old graph and output nodes to substance 2 nodes
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