GPU Raytracing
*: Compatible NVIDIA GPUs include all GPU using the Pascal architecture or more recent. I.e., the GTX 10 series, Titan V series, RTX 20 series, or more recent.
**: To check your Windows version, click on the Start menu, type ‘winver’ and press Enter.
You can get the update through the dedicated page on the Microsoft support website.
Supported bakers
The tables below lists GPU raytracing support for every baker, according to the Substance 3D bakers version:
| table 0-row-2 1-row-2 2-row-2 3-row-2 4-row-2 5-row-2 6-row-2 7-row-2 | |
|---|---|
| Baker | Supports GPU raytracing |
| Ambient occlusion |
|
| Bent normal |
|
| Color |
|
| Curvature |
|
| Height |
|
| Normal |
|
| Normal world space |
|
| table 0-row-2 1-row-2 2-row-2 3-row-2 4-row-2 5-row-2 6-row-2 | |
|---|---|
| Baker | Supports GPU raytracing |
| Opacity mask |
|
| Position |
|
| Position low |
|
| Thickness |
|
| Transferred texture |
|
| World to tangent |
|
| table 0-row-2 1-row-2 2-row-2 3-row-2 4-row-2 5-row-2 6-row-2 7-row-2 8-row-2 | |
|---|---|
| Baker | Supports GPU raytracing |
| Ambient occlusion |
|
| Ambient occlusion from mesh |
* |
| Bent normals from mesh |
* |
| Color from mesh |
* |
| Convert UV to SVG |
|
| Curvature from mesh |
* |
| Height from mesh |
* |
| Normal from mesh |
* |
| table 0-row-2 1-row-2 2-row-2 3-row-2 4-row-2 5-row-2 6-row-2 7-row-2 | |
|---|---|
| Baker | Supports GPU raytracing |
| Opacity mask from mesh |
* |
| Position from mesh |
* |
| Position |
|
| Thickness from mesh |
* |
| Transferred texture from mesh |
* |
| World space direction |
|
| World space normals |
|
*: Supports CPU raytracing, which is significantly slower than GPU raytracing.