Is dithering applied to baked textures ?
NOTE
Explanation
Dithering is applied to avoid banding in 8bit normal maps for example :
NOTE
Solution : Substance Designer
Dithering is automatically applied in the following situations :
- When a Baker output is saved into an 8bit texture file
- When a Baker output is used in a bitmap node of a graph set to 8bits.
NOTE
Solution : Substance Painter
Dithering is an option that can be enabled or disabled during the export process. It is only applied when exporting to 8bit file format for the Normal, Displacement and Height channel.
NOTE
Solution : Substance Automation Toolkit
Dithering is not supported at the moment.
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