Position map from Mesh
The Position map from mesh baker computes the location of the high-poly mesh geometry and save into a texture. It is similar to the base position baker but can produce more accurate results.
Available in:
- Substance Designer
- Substance Automation Toolkit
Parameters
Parameter
Description
Mode
Controls which information will be computed into the position texture.Possible values:
- All axes: Bakes the position of the X, Y, and Z axes into the RGB channels of the output texture.
- One axis: Bakes a single axis into the output texture as a grayscale image.
Axis
Defines which axis should be computed if the Mode parameter is set to One axis.
Normalization Type
Defines how to scale the position values per axis.Possible values:
- BBox: normalize each axis according to the mesh volume (bounding box length).
- BSphere: normalize all axes according to the mesh volume radius (bounding sphere).
Normalization Scale
Defines how to scale the position values based on the mesh.Possible values:
- Per Material: values are scaled to be between 0 and 1 for each material (Texture Set).
- Full Scene (default): values are scaled to take the whole mesh into account. This allows continuous position values across objects and materials (Texture Sets).
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