Height Map from Mesh
The Height Map from mesh baker allows you to create a height map from a high poly mesh.Available in:
- Painter
- Designer
- Automation Toolkit
Parameters
Parameter
Description
Normalization
Defines how the height range of values should be saved down into the texture.Possible values:
- Relative to ray distance:
- Relative to low poly mesh (per UV Tile) (default)
- Relative to Min/Max (per UV Tile)
- Manual
Scaling divisor
Define how much the height values should be multiplied or divided.Only available when the Normalization is set to Manual.
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