Color Map from Mesh
This Color Map from mesh baker projects color properties from a high definition mesh into a texture. It can be used to bake polypaint or material IDs to create selection masks.
Available in:
- Substance Designer
- Substance Automation Toolkit
- Substance Painter
Parameters
Parameter
Description
Color Source
Controls from which property of the high-poly mesh the color generation should be based on.Possible values:
- Vertex Color: reads the vertex color save it into the texture. Color are interpolated from vertex to vertex.
- Material Color: reads the material color assigned to a polygon face.
- Mesh ID: assign a color per object found.
- Polygroup / Submesh ID: assign a color per sub-object (also called element).
Color Generator
Defines how the color is generated when the Color Source is set to Mesh ID or Polygroup/Submesh ID.Possible values:
- Random: each object or sub-object is colored by a randomly generated color.
- Hue Shift: each object or sub-object is colored by a unique color based on a hue.
- Grayscale: each object or sub-object is colored by a unique grayscale value.
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