Version 3.2

Substance 3D Sampler 3.2 introduces an end-to-end material digitization workflow that captures and processes the material physical size, new filters as Cloth Weave and Channel Switch and the ability to create custom metadata.

Release date: 25 January, 2022

Major Features

Physical Size

A new material scanning workflow that captures and processes the physical size of materials is introduced in this release.

Match the actual physical size of your samples/images in a digital context to create physically accurate materials in any software.

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Cloth Weave

Brand new Generator is added in this release. The Cloth Weave allows you to create and design cloth fabrics with custom weave patterns.

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Custom Metadata

Add custom metadata to your materials. All custom metadata will be included in the material file (SBSAR) to ensure a more efficient workflow for sharing digital materials across applications.

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Channel Switch

With Channel Switch you can now switch the channels of the output maps of the material.

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Export

New export features has been added to this release.

  • Set .sbsar file compression setting

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  • Set the graph type when exporting a .sbs(ar) file

  • Keep physical ratio for EXR, JPEG, PNG, TARGA, TIFF

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Release Notes

3.2.0 Yakitori

(Released 25 January, 2022)

Added:

  • [Physical Size] New Physical Size panel
  • [Physical Size] Add Physical Size options to the Material Creation Template window
  • [Physical Size] Add Physical Size measurement tool
  • [Physical Size] Add Physical Size auto-measurement tool
  • [Physical Size] Add Physical Size diagnostic tool
  • [Physical Size] Allow setting the z value of the Physical Size
  • [Physical Size] Dropdown widget to set the level of zoom in the 2D view
  • [Physical Size] New “Display with physical ratio” option in the level of zoom dropdown
  • [Physical Size] New “Fit to physical size” option in the level of zoom dropdown
  • [Physical Size] Display the Physical Size in the 2D view
  • [Physical Size] Display the Physical Size in the 3D viewport
  • [Physical Size] In the image import dialog, show physical size depth if there is an imported height map
  • [Physical Size] Show the Physical Size in the asset contextual menu
  • [Physical Size] Set the length unit in the Preferences
  • [Physical Size] Export textures respecting the physical ratio
  • [Metadata] Ability to add custom metadata to a user-authored asset
  • [Export] Export custom metadata to .sbs(ar) files
  • [Export] Export description, category, author, and tags metadata to .sbs(ar) files
  • [Export] Export the Physical Size to .sbs(ar) files
  • [Export] Set .sbsar file compression setting
  • [Export] Export the asset thumbnail to .sbs(ar) files
  • [Export] Set the graph type when exporting a .sbs(ar) file
  • [Application] Realtime Engine 2021 is no longer available
  • [Application] Undo/Redo now supports Tiling (U,V) and height scale slider changes
  • [Rendering] Generate disk cache when the authored asset is saved
  • [Assets] Use Ctrl+click to enable multiple asset type filters in the Resources panel
  • [UI] Ability to lock the Tiling (U,V) sliders
  • [UI] Add a contextual menu with “Copy”, “Cut”, “Paste”, “Copy all” and “Cut all” in text fields
  • [UI] Length unit (meters, inches, parsecs, …) support in labels and text fields
  • [UI] The user can set the decimal precision used to display numbers
  • [UI] Use units in measure popups everywhere it’s relevant
  • [Localization] Default new asset name is now localized
  • [Content] New Cloth Weave generator
  • [Content] New Channel Switch filter
  • [Content] All relevant filters are now aware of the Physical Size
  • [Content] New icons for Wood Finish
  • [Content] All filters are now compatible with Adobe Standard Materials (ASM) channels
  • [Content] Filters can now have an “environment” variation

Fixed:

  • [2D View] Channel remains in the list when removed
  • [Application] Cannot duplicate an asset loaded from the operating system file explorer
  • [Application] Crash at exit
  • [Application] Crash sometimes when clicking “Starter Assets” in the Assets panel
  • [Application] Crash when deleting a material
  • [Application] Environment variable “SUBSTANCE_DISABLE_SPECIFIC_FEATURES” is still active when set to “0” or “”.
  • [Application] Freeze while saving a project with multiple materials
  • [Application] Importing an image can lead to a crash
  • [Application] Missing some starter assets on first launch
  • [Export] Exporting an asset sometimes leads to a crash
  • [Layers] Cannot import images when the layer panel is closed or invisible
  • [Layers] Changing the language causes the current asset to recompute
  • [Layers] Changing the usage of an imported image does not upate which filter variation to use
  • [Layers] Image to Material (AI) is sometimes not computed when tweaking layers below it
  • [Layers] Image to Material (AI) sometimes recomputes when not needed
  • [Layers] No update is suggested when a custom filter is updated on the disk
  • [Layers] Normal channel sometimes has the wrong pixel format
  • [Layers] Some layers are still computed even when not visible
  • [Layers] The 2D view tools may be broken when toggling a layer visibility
  • [Layers] The UI freezes when using Image to Material (AI)
  • [Layers] Toggling the visibilty of the Transform filter layer breaks the 2D view tool and may lead to a crash
  • [Layers] Too many recomputations when removing a layer from the layer stack
  • [Layers] When a compound filter contains an unusual or custom input/output, Sampler doesn’t compute it
  • [Performance] Asset panel is slow to open
  • [Performance] Avoid some unnecessary recomputations of the layer stack
  • [Performance] Loading project assets takes too much time
  • [Performance] Render cache on disk may not be used
  • [Performance] Switching between layers is slow
  • [Performance] Tweaking a material or a filter is slow
  • [Project] Saving a project when exiting may lead to a crash
  • [Rendering] Removing an image may remove all outputs
  • [Rendering] The rendering time displayed in the viewport is wrong when tweaking
  • [UI] Can’t scroll vertically in the export popup when needed
  • [UI] It is possible to open the export popup when there is nothing to export
  • [UI] Some popups do not scroll if their content overflows
  • [UI] Text fields are not selected when clicking on it or opening a menu
  • [UI] The name of the blend mode in the properties panel is sometimes not correct
  • [UI] The Save option in the File menu is sometimes grayed out
  • [UI] The text field doesn’t go away after renaming two materials
  • [UI] Typo in the preference popup

Known Issues:

  • [Color Picker] Picking a color on a second monitor with a different resolution may not work
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