Stylization
Presets
Stylization
The default preset applies a soft stylization effect by blurring out small details, and increasing contrast
Contrasted Stylization
This preset applies a brushstrokes-like effect to the material
Painterly
This preset applies a blurry and soft brushstrokes-like effect to the material
Hand Painted
This preset applies more contrast than the previous ones, it mimics gouache or oil paint manual brushstrokes
Basic parameters
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Random seed
The random seed that all other random parameters in this filter are based on. -
Global filter intensity: 0-1
Adjust how much the effects of this filter will be applied on your original material. Set to 1 to apply the full effect. -
Contrast: 0-1
Modify the level of contrast that applies on your material -
Color Stylization intensity: 0-1
Adjust how much the stylization effect of the filter will affect the color of your material -
Roughness Stylization Intensity: 0-1
Adjust how much the stylization effect of the filter will affect the roughness of your material -
Metallic Stylization Intensity: 0-1
Adjust how much the stylization effect of the filter will affect the metalness of your material -
Height Stylization Intensity: 0-1
Adjust how much the stylization effect of the filter will affect the height of your material -
Normal Stylization Intensity: 0-1
Adjust how much the stylization effect of the filter will affect the normal of your material
Base color
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Colorize Intensity: 0-1
More vivid colors -
Colorize Color: Color
Lets you pick the color that the “Colorize Intensity” parameters tends to. -
Color Variation Intensity: 0-1
Adjust how much the intensity of the color is impacted by the color defined in “Color Variation” -
Color Variation: Color
Chose the color that will drive the “Color Variation Intensity” slider -
Color Variation Contrast: 0-1
Adjust the contrast in the color defined in “Color Variation” -
Cavity Color Intensity: 0-1
Adjust the intensity of the color that appears in the sunken areas of the material, color which has been defined in “Cavity Color” -
Cavity Color: Color
Defines the color which will be applied in the sunken areas of the material -
Cavity Range: 0-1
Defines how wide the sunken areas will be in the material. -
Cavity Blur: 0-1
Adjust the level of blur in the areas at the edge of the cavities of the material -
Curvature intensity: 0-1
Modify how visible the highest point of the materials will be, colored with the color defined in the “Curvature Color” parameter -
Curvature Colorize Intensity: 0-1
Adjust the opacity of the color defined in the “Curvature Color” parameter -
Curvature Color: Color
Define the color that will be applied on the highest points of the material -
Curvature Blur: 0-1
Adjust the level of blur around the areas colored by the “Curvature Color” parameter
Grunge
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Grunge Intensity: 0-1
Adds a grunge map on top of the material. The grunge map can be chosen below. -
Grunge Color: color
Chose the color which will be used to apply the chosen grunge map -
Grunge Roughness: 0-1
Adjust the level or roughness which will be applied to the added grunge map -
Grunge Metallic: 0-1
Ajust the level of metalness which will be applied to the added grunge map -
Grunge Roughness Variation: 0-1
Chose the level of variation in the roughness applied to the added grunge map -
Grunge Roughness Variation Intensity: 0-1
Chose the level of variation of the intensity of the variation applied to the added grunge map -
Grunge: Image
Choose an image or a Texture Generator available in Sampler’s asset library to be used as a grunge map
Technical parameters
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Sharpen Intensity: 0-1
Adjust the intensity of the global sharpening effect -
Sharpen Radius: 0-1
Adjust the radius of the global sharpening effect -
Recompute normal: Toggle
Allow Sampler to recompute the normal following the changes which have been applied to the material -
Normal Intensity: 0-1
Adjust the intensity of the Normal map -
Normal Softening: 0-1
Soften the normal for a smoother look to your material -
Ambient Occlusion Intensity: 0-1
Adjust the level of the contrast on the AO map