Equalize
Equalize filter tutorial
Parameters
Basic parameters
- Input Tiled: toggle
When enabled, treat the material as if it’s tiled repeatedly, so changed near borders will be influenced by color values on the opposite border. - Radius: 0-1
Spread the Equalize effect over a wider area. - Color bleeding: 0-1
Control which colors bleed into the surrounding area. - Local details: 0-1
Adjust how the Equalize filter tries to preserve local detail.
Channel
The controls for each channel work the same way.
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Override Common Parameters: toggle
Enable this to customize the Equalize effect for this channel. When enabled, additional controls appear:- Input Tiled: toggle
When enabled, treat the material as if it’s tiled repeatedly, so changed near borders will be influenced by color values on the opposite border. - Radius: 0-1
Spread the equalize effect over a wider area. - Keep Local Differences: toggle
Enable to make the equalize effect work at a higher resolution to maintain details
- Input Tiled: toggle
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Target Mode:
Select how to bias the Equalize effect. By default Equalize attempts to move colors towards the average color of the channel. Use Parameter to instead bias towards a chosen color or value. With Parameter selected, an additional control will appear:- Target: color select
Select a color or value to act as a target for the Equalize algorithm.
- Target: color select
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Custom Color Variation: HSL sliders
Adjust the Hue, Chroma (Saturation), and Lightness (Luminance) of the result after the Equalize algorithm has been run for the specified channel.
Mask
- Custom Mask: toggle
Enable or disable the use of a custom mask for this filter - Custom Mask: image/brush
Select an image to use as a mask, or use the brush to paint a custom mask directly in the 2D view - Custom Mask Invert: toggle
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