Post effects

Post effects {modal="regular"}

In the camera properties, you can enable post effects to enhance renders or check specific material properties.

These effects are developed in-house and are only available for the Rasterizer and GPU Pathtracer renderers.

Any post effect enabled at the time of saving 3D scene resources or scene state files will be saved as part of the scene state.

Tone mapping

Bloom

Depth of field

Tone mapping

Remaps the colors of the render according to specific algorithms and/or look-up tables (LUT).

This lets you improve color consistency between applications. For instance, the AgX tone mapper is also available in Blender.

Reinhard
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PostFXDisabled
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PostFXReinhard
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PostFXDisabled

PostFXReinhard

Atan
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PostFXDisabled
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PostFXAtan
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PostFXDisabled

PostFXAtan

Exp
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PostFXDisabled
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PostFXExp
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PostFXDisabled

PostFXExp

Log
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PostFXDisabled
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PostFXLog
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PostFXDisabled

PostFXLog

Aces
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PostFXDisabled
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PostFXAces
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PostFXDisabled

PostFXAces

Hejl
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PostFXDisabled
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PostFXHejl
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PostFXDisabled

PostFXHejl

Neutral
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PostFXDisabled
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PostFXNeutral
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PostFXDisabled

PostFXNeutral

Agx
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PostFXDisabled
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PostFXAgx
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PostFXDisabled

PostFXAgx

Pbr neutral
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PostFXDisabled
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PostFXPbrNeutral
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PostFXDisabled

PostFXPbrNeutral

Bloom

Simulates the in-camera effect of fringes of lights bleeding outward from very bright areas onto areas receiving less light.

The effect is influenced by the scene’s lighting, camera exposure and emissive materials.

Threshold

The luminance value above which bloom should be visible.

Left: 1.0 / Right: 4.0

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bloomThreshold1
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bloomThreshold4
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bloomThreshold1

bloomThreshold4

Falloff

The bloom attenuation ramp, where a lower value results in a shorter bloom radius.

Left: 1.0 / Right: 0.6

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bloomFalloff1
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bloomFalloff0-6
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bloomFalloff1

bloomFalloff0-6

Level

The intensity of the bloom. A higher value results in brighter, more pronounced light fringes.

Left: 8.0 / Right: 2.0

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bloomLevel8
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bloomLevel2
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bloomLevel8

bloomLevel2

Color shift

Offsets the hue of the areas affected by the bloom towards warmer colors.

Left: 0.0 / Right: 0.8

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bloomColorShift0
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bloomColorShift0-8
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bloomColorShift0

bloomColorShift0-8

Depth of field

Simulates the optical phenomenon caused by camera lenses where objects nearer and farther than the focus distance are blurred.

The effect is impacted by both the camera’s ‘F-Stop’ and ‘Focus distance’ parameters.

TIP
To quickly adjust the camera focus, place the cursor on the location of a scene you want in focus and press Ctrl+LMB (Windows) or Cmd+LMB (macOS) to automatically set the focus distance to that location.
Max radius

The maximum radius of the blurring effect.

Left: 32.0 / Right: 4.0

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depthOfFieldMaxRadius32
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depthOfFieldMaxRadius4
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depthOfFieldMaxRadius32

depthOfFieldMaxRadius4

Composite strength

The magnitude of the blurring effect from the focus distance outward.

Left: 0.2 / Right: 0.05

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depthOfFieldCompositeStrength0-2
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depthOfFieldCompositeStrength0-05
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depthOfFieldCompositeStrength0-2

depthOfFieldCompositeStrength0-05

Longitudinal aberration

The intensity of the aberration occurring away from the focus distance.

Aberration simulates how different wavelengths of light have a slightly different focal lengths, resulting in colors appearing to be offset and having sublte differences in focus.

Left: 0.0 / RIght: 1.0

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depthOfFieldLongitudinalAberration0
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depthOfFieldLongitudinalAberration1
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depthOfFieldLongitudinalAberration0

depthOfFieldLongitudinalAberration1

Achromatic aberration

Specifies whether the aberration should be achromatic, meaning that some or all colors have the same focal length.

This makes the blurring effect appear to be more equally distributed.

Left: True / Right: False

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depthOfFieldAchromaticAberrationYes
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depthOfFieldAchromaticAberrationNo
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depthOfFieldAchromaticAberrationYes

depthOfFieldAchromaticAberrationNo

Cat's eye

Enables the cat’s eye effect in the scene, which simulates how light entering at an oblique angle does not enter a disc, but a uneven oval, causing distortion.

This effect is more pronounced at higher apertures – I.e., lower F-Stop values.

Left: True / Right: False

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depthOfFieldAchromaticCatsEyeYes
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depthOfFieldAchromaticCatsEyeNo
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depthOfFieldAchromaticCatsEyeYes

depthOfFieldAchromaticCatsEyeNo

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