Exporting scenes
When you need to export the scene with all edits made in Designer, use the ‘Export scene…’ actions in the 3D View’s ‘Scene’ menu.
For exports to USD formats, the contents of the scene will match the tree displayed in the Scene browser.
For other formats, the contents of the scene and its internal structure will depend on the features supported by the selected file format.
Export scene
Export scene as layers
The exported files follow this structure:
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Main file
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.layers: References the sublayers below and declares the material overrides, which bind of geometry to the material copies created by Designer.
- .assembly: References the .scene# file and declares the geometry overrides, which bring the data recomputed by Designer of the geometry impacted by overridden materials.
- .scene#: References the original scene.
- .camera: Declares the camera added by Designer to the scene.
- .light: Declares the lights added by Designer to the scene.
- .material: Declares the materials copies added by Designer to the scene, which use the exported textures.
- .assembly: References the .scene# file and declares the geometry overrides, which bring the data recomputed by Designer of the geometry impacted by overridden materials.
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Textures
Textures are exported in a directory next to the exported file and named after it, with a ‘_textures’ suffix.
They use the PNG format, except HDR textures (floating-point) which use the EXR format.