Splatter Circular

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Splatter Circular (Color)

In: Texture Generators*/Patterns*

Complex

Description

Splatter Circular generates a ring-based pattern with various controls. It can use pre-defined shapes or custom inputs. It’s similar to Tile Generator, but with a circular placement instead of a grid.

This is useful for when you want to place shapes in a circular way with various randomisation options.

Parameters

Inputs

Both inputs are optional.

  • Pattern Image Input 1-6: Grayscale Input (Color input)
    Splatter Circular only: Custom pattern image, used when the “Pattern” parameter is set to “Image Input”.
  • Background: Grayscale Input (Color input)

Parameters

  • Pattern Amount: 1 - 64
    Amount of pattern tiles to place on a ring.

  • Pattern Amount Random: 0.0 - 1.0
    Randomisation of the amount of patterns to be placed. Best used with a Ring Amount higher than 1.

  • Pattern Amount Random Min: 1 - 10Sets the minimal amount of patterns for randomisation.

  • Ring Amount: 1 - 10
    Sets the number of rings to fill. The rings are always placed inside the outer one, and space evenly.

  • Non Square Expansion: False/True
    Enables compensation of squash and stretch with non-square ratios.

  • Pattern

    • Pattern: Image Input, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradation, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
      Selects what pattern shape to use.
    • Pattern Input Number: 1 - 6Sets number of different Image inputs to use. Only available when Image Input is selected above.
    • Pattern Input Distribution: Random, By Pattern Number, By Ring NumberSets how multiple Pattern Inputs are chosen. Random means a random one is chosen, Pattern Number means they are just placed in a looping sequence, By ring numbers means every ring has a different one in sequence.
    • Image Input Filtering: Bilinear + Mipmaps, Bilinear, Nearest
    • Pattern Specific: 0.0 - 1.0
      Lets you change the selected pattern’s shape. The effect is dependent on the selected pattern.
    • Symmetry Random: 0.0 - 1.0
      Sets the number of tiles that should be randomly flipped/mirrored according to the below behaviour.
    • Symmetry Random Mode: Horizontal + Vertical, Horizontal, VerticalDetermines symmetry mirroring behaviour.
  • Position

    • Radius: 0.0 - 1.0
      Sets the radius from the center at which the patterns are placed.
    • Radius Random: 0.0 - 1.0Randomises the radius for every pattern tile.
    • Ring Radius Multiplier: 0.0 - 1.0
      Affects spacing of multiple rings.
    • Angle Random: 0.0 - 1.0Randomises the angle of each pattern. A higher amounts means more rotation.
    • Spiral Factor: 0.0 - 1.0
      Turns the rings into Spirals, where every tile is placed at a slightly increasing radius.
    • Spread: 0.0 - 2.0Sets the amount of turns a ring does. This can be increased beyond its limits.
    • Offset along Direction: 0.0 - 1.0
      Moves every pattern out from the center along its angle. The effect greatly depends on Angle Random, or it looks just like a multiplier for the Radius.
    • Global Offset: 0.0 - 1.0
      Translates the entire shape.
  • Size

    • Connect Patterns: False/TrueMakes the length of pattern tiles dependent on the radius, meaning each shape should touch the previous and next one.
    • Size (Connected): 0.0 - 1.0
      Changes the size of each pattern globally. When connected, it’s relative to the total radius.
    • Size Random: 0.0 - 1.0
      Randomises the size of each pattern individually.
    • Scale: 0.0 - 2.0
      Uniformly scales each pattern.
    • Scale Random: 0.0 - 1.0
      Randomises uniform scaling.
    • Scale by Pattern Number: 0.0 - 1.0Makes the pattern scale dependent on the position along the ring.
    • Invert Pattern Number: False/True
      Used with the previous option, this can invert scaling from small to large and vice-versa.
    • Scale by Ring Number: 0.0 - 1.0Makes scale dependent on ring number.
    • Invert Ring Number: False/TrueUsed with the previous option, it can invert scaling from small to large and vice-versa.
  • Rotation

    • Pattern Rotation: 0.0 - 1.0Rotates every pattern uniformly.
    • Pattern Rotation Random: 0.0 - 1.0
      Randomises pattern rotation.
    • Pattern Rotation Pivot: Center, Min X, Max X, Min Y, Max Y
      Sets the pivot point position around which to rotate every pattern individually.
    • Center Orientation: False/True
      Rotates every pattern so it faces towards the center of the ring. Turning it of gives them all the same orientation - this can produce unwanted effects with Offset along direction.
    • Ring Rotation: 0.0 - 1.0Rotates entire ring around center.
    • Ring Rotation Random: 0.0 - 1.0Randomises rotation per ring.
    • Ring Rotation Offset: 0.0 - 1.0
      Offsets rotation per ring.
  • Color

    • Color: *(Grayscale value)*Color to multiply with selected pattern.
    • Luminance Random: 0.0 - 1.0Randomizss color or Luminance for every pattern tile.
    • Luminance By Scale: 0.0 - 1.0Makes Luminance dependent on the individual pattern scale.
    • Luminance by Pattern Number: 0.0 - 1.0Makes Luminance dependent on the pattern sequence. Can for example be used with spirals.
    • Invert Pattern Number: False/TrueInverts the previous option.
    • Luminance by Ring Number: 0.0 - 1.0Makes Luminance dependent on the ring sequence.
    • Invert Ring Number: False/TrueInverts the previous option.
    • Random Mask: 0.0 - 1.0Randomly hides patterns.
    • Background Color: *(Grayscale value)*Changes solid background color.
    • Blending Mode: Add, Max, Add SubSets how to blend overlapping patterns.
    • Global Opacity: 0.0 - 1.0Sets the global opacity of the entire result.

Example Images

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