Inputs
Pattern Input 1-6 Grayscale Input
Custom pattern image, used when the “Pattern” parameter is set to “Image Input”.
Background Grayscale Input
Background to use instead of solid color.
Parameters
X Amount 1 - 64
Amount of X-repetitions of the pattern.
Y Amount 1 - 64
Amount of Y-repetitions of the pattern.
Non Square Expansion False/True
Enables compensation of squash and stretch with non-square ratios.
Pattern
Pattern Image Input, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradation, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
Selects which pattern shape to use.
Pattern Input Number 1 - 6
Number of different Image inputs to use. Only available when Image Input is selected above.
Pattern Input Distribution Random, By Pattern Number
How to pick between the different Image Inputs, if more than 1 is selected.
Pattern Specific 0.0 - 1.0
Lets you change the selected pattern’s shape. Effect is dependent on selected pattern.
Image Input Filtering (Engine >v4 only) Bilinear + Mipmaps, Bilinear, Nearest
Rotation 0, 90, 180, 270
Rotates all tiles globally by a set angle in 90 degree steps.
Rotation Random 0.0 - 1.0
Randomy rotates a tile by one of four 90 degree steps.
Quincunx Flip False/True
Rotates every other tile by 90 degrees.
Symmetry Random 0.0 - 1.0
Randomly mirrors certain patterns by the selected Symmetry random Mode. The higher this value, the more patterns will be mirrored.
Symmetry Random Mode Horizontal + Vertical, Horizontal, Vertical
Determines mirroring behaviour when Symmetry random is higher than 0.
Size
Size Mode Normal - Interstice, Normal - Size, Keep Ratio, Absolute, Pixel
Sets general behavior of the pattern size.
Normal - Interstice lets you define the gap between the pattern elements. It is affected by the X and Y amount.
Normal - Size lets you define the size of the pattern elements, irrespective of the gap. It is affected by the X and Y amount.
Keep Ratio lets you set a size affected by X and Y amount, but the X and Y ratio between the two is left intact.
Absolute lets you set an absolute size that is not affected by X and Y amount.
Pixel lets you set an absolute size in pixels, unaffected by X and Y amount. Changing the resolution will affect the size of the elements.
Normal - Interstice lets you define the gap between the pattern elements. It is affected by the X and Y amount.
Normal - Size lets you define the size of the pattern elements, irrespective of the gap. It is affected by the X and Y amount.
Keep Ratio lets you set a size affected by X and Y amount, but the X and Y ratio between the two is left intact.
Absolute lets you set an absolute size that is not affected by X and Y amount.
Pixel lets you set an absolute size in pixels, unaffected by X and Y amount. Changing the resolution will affect the size of the elements.
Middle Size 0.0 - 1.0
Changes size on an alternating column- and row-basis.
Interstice X/Y 0.0 - 1.0
Only available in Normal - Interstice Size mode. Changes interstice gap. Affects the seam between shapes, allows for non-uniform control unlike Scale.
Size (Absolute/Pixel) 0.0 - 1.0
Only available outside of Normal - Interstice size mode. Sets non-uniform size, unlike Scale.
Scale 0.0 - 2.0
Sets global Scale.
Scale Random 0.0 - 1.0
Sets global scale variation per-tile.
Scale Random Seed 0 - 1000
Offsets scale variation seed.
Position
Offset 0.0 - 1.0
Offsets the entire pattern incrementally over every consecutive row or column (behaviour depends on Vertical Offset parameter).
Offset Random 0.0 - 1.0
Randomises line offsetting.
Offset Random Seed 0 - 1000
Changes the relative seed for the random offsetting effect.
Vertical Offset False/True
Sets whether Offset effect happens over rows or lines; Horizontal or Vertical.
Position Random 0.0 - 1.0
Randomises position in a non-uniform way, with separate control for X and Y.
Global Offset 0.0 - 1.0
Shifts the entire result over both X- and Y-axes.
Rotation
Rotation 0.0 - 1.0
Does a uniform free Rotation of all pattern tiles.
Rotation Random 0.0 - 1.0
Randomises free rotation of all tiles. The higher this value, the more tiles can be rotated.
Color
Color (Grayscale value)
Sets tile solid color.
Luminance/Color Random 0.0 - 1.0
Introduces per-tile Color or Luminance variation.
Luminance By Number False/True
Fades Luminance over the entire pattern.
Luminance By Scale False/True
Makes Luminance variation dependent on tile scale.
Checker Mask False/True
Hides every other tile.
Horizontal Mask False/True
Hides every other column.
Vertical Mask False/True
Hides every other row.
Random Mask 0.0 - 1.0
Randomly hides tiles. The higher this value, the more tiles will disappear.
Invert Mask False/True
Inverts the result of any masking effects from this section.
Blending Mode Add, Max, Add Sub
Sets what blending mode to use.
Background Color (Grayscale value)
Sets solid background color.
Global Opacity 0.0 - 1.0
Sets global tiles opacity.
Reverse Rendering Order False/True
Renders tiles back to front or vice-versa.
Examples
recommendation-more-help
substance-3d-designer-help-guide