Arc Pavement

In: Texture Generators > Patterns

Description

Generates a Parisian arc pavement pattern. This effect cannot be achieved with standard Tile Generatoror Tile Sampler, hence this dedicated node.

Parameters

Scale 1 - 8
Sets global scale/tiling.
Pattern Amount 1 - 32
Sets amount of bricks used in every arc.
Pattern Amount Random 0.0 - 1.0
Randomises the amount of bricks in every arc. Has the added effect of giving bricks different scales.
Pattern Minimum Amount 1 - 10
Controls the minimum amount of bricks when randomising arcs.
Arcs Amount 0 - 20
Sets the amount of arcs stacked vertically. Changes brick height.
Pattern Input Image, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradations, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
Selects what pattern shape to use.
Input Image Filtering Bilinear + Mipmaps, Bilinear, Nearest
Pattern Scale 0.0 - 1.0
Sets scale for each tile.
Pattern Width 0.0 - 1.0
Sets width for each tile.
Pattern Height 0.0 - 1.0
Sets height for each tile.
Pattern Width Random 0.0 - 1.0
Randomises tile width.
Pattern Height Random 0.0 - 1.0
Randomises tile height.
Global Pattern Width Random 0.0 - 1.0
Randomises tile width, without creating bigger gaps between them.
Pattern Height Decrease 0.0 - 1.0
Controls squashing of tile height at the ends of every arc.
Color Random 0.0 - 1.0
Randomises tile colors.
Non Square Expansion False/True
Enables compensation of squash and stretch with non-square ratios.

Examples

recommendation-more-help
substance-3d-designer-help-guide