Creates a volumetric gradient based on input Position map. Effectively generates a transition from black to white between 2 points in 3D Space. Intened for use with the GPU engine only.
Points Position Mode: UV Positions, World Space PositionsChoose if the Gradient Points work in UV Space (works best when setting them in 2D view) or in in 3D coordinates, if you want to manually enter an exact position.
Point 1: Start Point of the gradient. Can be 2D or 3D Coordinates based on Position Mode.
Point 2: End Point of the gradient. Can be 2D or 3D Coordinates based on Position Mode.
Contrast: 0.0 - 1.0 Adjusts the contrast of the result.