3D Volume Mask

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In: Generator > Pattern

Description

The 3D Volume Mask node generates a representation of a primitive shape based on the Position input map.

Inputs

Position Color
The map describing the 3D space coordinates the primitive is represented into.

The X/Y/Z coordinates are mapped to the R/G/B channels respectively.

Parameters

Shape Integer
The primitive shape which should be represented:

- Cube
- Cylinder
- Sphere
Scale Float
Defines the global scale of the primitive, applied uniformly on all axes.
Size Float3
Defines the size of the shape on each axis.
Position Input Integer
The method of representing space through the Position input:

- UV Position: Use a UV map. The X/Y (U/V) coordinates are mapped to the R/G channels respectively. The Z axis is assumed to be the orthogonal forward vector.
- World Space Position: Use a position map to map the primitive in 3D space. The X/Y/Z coordinates are mapped to the R/G/B channels respectively.
Position UV Float2
The position of the primitive in UV space.

Note: This parameter is only available when the Position Input parameter is set to UV Position.
Position Float3
The position of the primitive in world space.

Note: This parameter is only available when the Position Input parameter is set to World Space Position.
Rotation Float3
Defines the rotation of the shape in world space.
Feather Width Float
Adjusts the width of the fading gradient from the primitive’s surface inwards.

Examples

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