3D Volume Mask

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In: Generator*/Pattern*

Simple

Description

The 3D Volume Mask node generates a representation of a primitive shape based on the Position input map.

Parameters

Inputs

  • Position Color
    The map describing the 3D space coordinates the primitive is represented into.
    The X/Y/Z coordinates are mapped to the R/G/B channels respectively.

Parameters

  • Shape Integer
    The primitive shape which should be represented:

    • Cube- Cylinder- Sphere
  • Scale Float
    Defines the global scale of the primitive, applied uniformly on all axes.

  • Size Float3
    Defines the size of the shape on each axis.

  • Position Input Integer
    The method of representing space through the Position input:

    • UV Position: Use a UV map. The X/Y (U/V) coordinates are mapped to the R/G channels respectively. The Z axis is assumed to be the orthogonal forward vector.
    • World Space Position: Use a position map to map the primitive in 3D space. The X/Y/Z coordinates are mapped to the R/G/B channels respectively.
  • Position UV Float2
    The position of the primitive in UV space.
    Note: This parameter is only available when the Position Input parameter is set to UV Position.

  • Position Float3
    The position of the primitive in world space.
    Note: This parameter is only available when the Position Input parameter is set to World Space Position.

  • Rotation Float3
    Defines the rotation of the shape in world space.

  • Feather Width Float
    Adjusts the width of the fading gradient from the primitive’s surface inwards.

Example Images

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