Leather Weathering
Inputs
Ambient Occlusion Grayscale Input
Baked map used for internal effects and masking.
Normal Wold Space Color Input
Mask Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.
Parameters
Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
Advanced
Normal Format DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel).
Mask False/True
Toggles the use of the Mask map on or off.
Effect
Dust 0.0 - 1.0
Blends in a darker dust effect, based on areas facing up in the World Space Normalmap.
Dirtiness 0.0 - 1.0
Blends in a global dirt/smudge effect, based mostly on areas occluded (dark) in the AO.
Edges Wearing 0.0 - 1.0
Adds a sharpening/intensifying effect to edges, based on Material Normal.
Used 0.0 - 1.0
Blends in a global worn leather look.
Age 0.0 - 1.0
Blends in a worn leather look in creases based on AO. Placement is influenced a lot by Age Treshold.
Age Threshlod 0.0 - 1.0
Sets the appearance treshold for the Age effect.
Cracks Scale 1.0 - 16.0
Sets the depth of the worn leather from Used and Age effect.
Cracks Warp Intensity 0.0 - 1.0
Sets the intensity of the worn leather from Used and Age effect.
Sharp Edges Scratches Scale 1.0 - 32.0
Sharp Edges Scratches Warp Intensity 0.0 - 1.0
Used Leather Desaturation 0.0 - 1.0
Sets the saturation of the worn leather look from Age and Used effects.
Used Leather Brightness 0.0 - 1.0
Sets the brightness of the worn leather look from Age and Used effects.
Blending
Diffuse Intensity 0.0 - 1.0
Blending strength of the Diffuse.
Base Color Intensity 0.0 - 1.0
Blending strength of the Base Color.
Normal Intensity 0.0 - 1.0
Blending strength of the Normal.
Specular Intensity 0.0 - 1.0
Blending strength of the Specular.
Glossiness Intensity 0.0 - 1.0
Blending strength of the Glossiness.
Roughness Intensity 0.0 - 1.0
Blending strength of the Roughness.
Ambient Occlusion Intensity 0.0 - 1.0
Blending strength of the Ambient Occlusion.
Height Intensity 0.0 - 1.0
Blending strength of the Height.
Examples
recommendation-more-help
substance-3d-designer-help-guide