Fabric Weathering
Inputs
Ambient Occlusion Grayscale Input
Baked map used for internal effects and masking.
Normal Wold Space Color Input
Mask Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.
Parameters
Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
Advanced
Normal Format DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel).
Mask False/True
Toggles the use of the Mask map on or off.
Effect
Dust 0.0 - 1.0
Blends in a darker dust effect, based on areas facing up in the World Space Normalmap.
Dirtiness 0.0 - 1.0
Blends in a global dirt/smudge effect, based mostly on areas occluded (dark) in the AO.
Edges Wearing 0.0 - 1.0
Adds a sharpening/intensifying effect to edges, based on Material Normal.
Used 0.0 - 1.0
Blends in very dark accumulated dirt in creases, based on AO. Maximum and Minimum values tend to be very extreme, use these with care.
Age 0.0 - 1.0
Blends over a global tiling wear pattern. Treshold control below controls AO influence. Maximum and Minimum values tend to be very extreme.
Age Threshlod 0.0 - 1.0
Sets the extent to which the AO affects the Age parameter.
Age Creases 0.0 - 1.0
Controls the blending of subtle additional creases in the Age effect.
Sharp Edges Scratches Scale 1.0 - 32.0
Sets the scale of small scratches, which mainly scrape away Used and Age effect.
Sharp Edges Scratches Warp Intensity 0.0 - 1.0
Sets the intensity of the warp for the above small scratches.
Old Fabric Desaturation 0.0 - 1.0
Controls the desaturation of the Age effect.
Old Fabric Brightness 0.0 - 1.0
Controls the brightness of the Age effect. This is a very important parameter to change to get the look you like, but results can be extreme: use with subte changes.
Blending
Diffuse Intensity 0.0 - 1.0
Blending strength of the Diffuse.
Base Color Intensity 0.0 - 1.0
Blending strength of the Base Color.
Normal Intensity 0.0 - 1.0
Blending strength of the Normal.
Specular Intensity 0.0 - 1.0
Blending strength of the Specular.
Glossiness Intensity 0.0 - 1.0
Blending strength of the Glossiness.
Roughness Intensity 0.0 - 1.0
Blending strength of the Roughness.
Ambient Occlusion Intensity 0.0 - 1.0
Blending strength of the Ambient Occlusion.
Height Intensity 0.0 - 1.0
Blending strength of the Height.
Examples
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