Cracks Weathering

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In: Mesh Based Generators > Weathering

Description

This is a full-material effect that works on multiple channels at once. It adds a random crack pattern, with control over spread and depth.

Make sure to properly understand the Link Creation Modes when working with full materials.

Inputs

Curvature Grayscale Input
Baked or generated map used for internal effects and masking.
Height Grayscale Input
Baked or generated map used for internal effects and masking.
Mask Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.

Parameters

Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
Advanced
Normal Format DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel).
Mask False/True
Toggles the use of the Mask map on or off.
Effect
Cracks Propagation 0.0 - 1.0
How far the cracks should spread. This is the main control for this effect.
Cracks Depth 0.0 - 1.0
Depth of the crack effect. This mostly affects height and slightly affects visula thickness.
Blending
Controls how strongly the effect blends into each resulting channel.

Examples

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