Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Metal Edge Wear
In:Mesh Based Generators*/Mask Generators*
Complex
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This mask represents edge wear on a metal object, with scratches and chips appearing on Convex raised edges, potentially masked out by baked AO dark areas.
Parameters
Inputs
Curvature: Grayscale Input Baked map used for internal effects and masking.
Ambient Occlusion: Grayscale Input Baked map used for internal effects and masking.
Grunge Input: Grayscale Input
Mask (optional): Grayscale Input Mask slot used for masking the node’s effects.
World Space Normal: Color Input
Position: Color Input
Parameters
Wear Level: 0.0 - 1.0Sets the total amount of wear, gradually reveals.
Wear Contrast: 0.0 - 1.0Sets the contrast of the final result.
Edges Smoothness: 0.0 - 16.0Sets smoothness of the falloff from the edges from the Curvature.
Grunge Amount: 0.0 - 1.0Sets amount of grunge to blend in between edges.
Grunge Scale: 1 - 16Sets the scale of the Grunge.
Ambient Occlusion Masking: 0.0 - 1.0Sets amount of effect the AO has on the final effect, dark areas being masked out.
Curvature Weight: 0.0 - 1.0Sets amount of effect the Convex edges from the Curvature have on the final effect.
Use Custom Grunge: False/TrueEnables a custom Grunge map input slot.
Use Triplanar: False/TrueEnable Tri Planar projection to hide seams.
Triplanar Blending Contrast: 0.0 - 1.0Sets blending contrast for the Triplanar Projection.