Metal Edge Wear
Inputs
Curvature Grayscale Input
Baked map used for internal effects and masking.
Ambient Occlusion Grayscale Input
Baked map used for internal effects and masking.
Grunge Input Grayscale Input
Mask (optional) Grayscale Input
Mask slot used for masking the node’s effects.
World Space Normal Color Input
Position Color Input
Parameters
Wear Level 0.0 - 1.0
Sets the total amount of wear, gradually reveals.
Wear Contrast 0.0 - 1.0
Sets the contrast of the final result.
Edges Smoothness 0.0 - 16.0
Sets smoothness of the falloff from the edges from the Curvature.
Grunge Amount 0.0 - 1.0
Sets amount of grunge to blend in between edges.
Grunge Scale 1 - 16
Sets the scale of the Grunge.
Ambient Occlusion Masking 0.0 - 1.0
Sets amount of effect the AO has on the final effect, dark areas being masked out.
Curvature Weight 0.0 - 1.0
Sets amount of effect the Convex edges from the Curvature have on the final effect.
Use Custom Grunge False/True
Enables a custom Grunge map input slot.
Use Triplanar False/True
Enable Tri Planar projection to hide seams.
Triplanar Blending Contrast 0.0 - 1.0
Sets blending contrast for the Triplanar Projection.
Examples
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