Tri Planar
Inputs
Position Color Input
Baked Position map. Ideally 16-bit or higher precision.
World Space Normal Color Input
Baked World Space Normal map, Ideally 16-bit or higher precision.
Input X Color Input (Grayscale Input)
Input map to remap from UV to World Space via Triplanar projection. Used for all Axes when Image Inputs is set to 1, for X axis if set to 3.
Input Y Color Input (Grayscale Input)
Only if Image Inputs is set to 3. Input map to remap from UV to World Space on the Y Axis.
Input Z Color Input (Grayscale Input)
Only if Image Inputs is set to 3. Input map to remap from UV to World Space on the Z Axis.
Parameters
Projection All axis, X only, Y only, Z only
Sets which Axes to blend with.
Image Inputs 1 input, 3 inputs
Set whether to use one Map for all Axes, or a specific map per Axis.
Blending Mode linear, advanced
Increases accuracy and precision.
Blending Contrast 0.001 - 1.0
Transition contrast, blend between smooth or harsh transitions.
Normalization Factor 0.0 - 1.0
Improves the projection blending by restoring the loss of contrast in the blending area.
Texture Tiling 0.0 - 10.0
Number of times to tile the input textures.
Global Rotation 0.0 - 1.0
Global Rotation for all Axes.
Fix Mirrored Projection False/True
Set how to handle Mirrored Projections.
Rotation X 0.0 - 1.0
Individual rotation over projection X-axis.
Rotation Y 0.0 - 1.0
Individual rotation over projection Y-axis.
Rotation Z 0.0 - 1.0
Individual rotation over projection Z-axis.
Offset X 0.0 - 1.0
Offset over projection X-axis.
Random Offset X 0.0 - 1.0
Allow for randomisation of X-axis offset.
Offset Y 0.0 - 1.0
Offset over projection Y-axis.
Random Offset Y 0.0 - 1.0
Allow for randomisation of Y-axis offset.
Offset Z 0.0 - 1.0
Offset over projection Z-axis.
Random Offset Z 0.0 - 1.0
Allow for randomisation of Z-axis offset.
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