Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Leather Wear
In:Mesh Based Generators*/Mask Generators*
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This mask represents wear with a leather pattern, with more wear on edges based on Curvature. It is similar to Fiber Glass Edge Wear in functionality and has mostly the same parameters.
Parameters
Inputs
Curvature: Grayscale Input Baked map used for edge placement. Required!
Ambient Occlusion: Grayscale Input Baked map used occluding certain areas. Recommended, but not required.
Grunge Input: Grayscale Input Optional Grunge map input slot that can be toggled through the “Use Custom Grunge” parameter.
Mask (optional): Grayscale Input Mask slot used for masking the node’s effects.
Parameters
Wear Level: 0.0 - 1.0Sets global wear level, gradually revealing.
Wear Contrast: 0.0 - 1.0Sets contrast of the effect.
Grunge Amount: 0.0 - 1.0Sets the amount of grunge (default leather pattern) to blend in between edges.
Ambient Occlusion Masking: 0.0 - 1.0Sets extent to which the AO masks out the wear effects.
Curvature Weight: 0.0 - 1.0Sets extent to which the curvature’s edges affect the final result. Even if set to 0, you still need a curvature map.
Use Custom Grunge: False/TrueEnables overriding of the built-in default leather pattern. Use a custom input slot instead.