Fiber Glass Edge Wear
Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
Fiber Glass Edge Wear
In: Mesh Based Generators*/Mask Generators*
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
Represents a mask specifically intended for a fibreglass-type of wear, could perhaps be used for cloth. Due to the very tiled, repetitive nature of the fibres, Triplanar blending can optionally be enabled.
Parameters
Inputs
- Curvature: Grayscale Input
Baked map used for edge highlighting. Required! - Ambient Occlusion: Grayscale Input
Baked map used for masking occluded areas. Not required, but definitely recommended. - Grunge Input: Grayscale Input
Optional custom slot to override fiber pattern. - Mask (optional): Grayscale Input
Mask slot used for masking the node’s effects. - World Space Normal: Color Input
Only used for Triplanar. - Position: Color Input
Only used for Triplanar.
Parameters
- Wear Level: 0.0 - 1.0Like a Histogram Scan, progressively reveals the wear.
- Wear Contrast: 0.0 - 1.0Sets total effect contrast.
- Edges Smoothness: 0.0 - 16.0Sets bleed out/blurring from highlighted edges.
- Grunge Amount: 0.0 - 1.0Sets how much of the fibre effect to blend in between the edges. Tweak this together with Wear Level to get maximum control.
- Ambient Occlusion Masking: 0.0 - 1.0Sets amount of influence the AO has on hiding the effect.
- Curvature Weight: 0.0 - 1.0Sets amount of influence Convex edges from the Curvature have.
- Use Custom Grunge: False/TrueOverrides built-in fibres with custom map.
- Use Triplanar: False/TrueEnables Tri Planar to hide seams.
- Triplanar Blending Contrast: 0.0 - 1.0Controls contrast of the Triplanar effect.
Example Images
recommendation-more-help
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