Material Color Blend
Inputs
ColorID Color Input
Mask slot used for masking the node’s effects.
Greyscale Mask Grayscale Input
Mask slot used for masking the node’s effects.
Parameters
Channels
Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
Diffuse
Color (Color value)
Which color value to blend on top of the Diffuse Channel.
Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background.
Blending Mode Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
Blend mode to use in the operation.
Base Color
Blends a solid color on top of this channel with options as in the Diffuse group.
Normal
Source Height, Mask
Blending Mode Combine, Blend
Height Intensity 0.0 - 1.0
Height Opacity 0.0 - 1.0
Format DirectX, OpenGL
Specular
Blends a solid color on top of this channel with options as in the Diffuse group.
Emissive
Blends a solid color on top of this channel with options as in the Diffuse group.
Glossiness
Blends a solid color on top of this channel with options as in the Diffuse group.
Roughness
Blends a solid color on top of this channel with options as in the Diffuse group.
Metallic
Blends a solid color on top of this channel with options as in the Diffuse group.
Specular Level
Blends a solid color on top of this channel with options as in the Diffuse group.
Ambient Occlusion
Blends a solid color on top of this channel with options as in the Diffuse group.
Height
Blends a solid color on top of this channel with options as in the Diffuse group.
Opacity
Blends a solid color on top of this channel with options as in the Diffuse group.
Color ID Mask False/True
Use Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
Enables all the below options.
Enables all the below options.
Color (Color value)
Which color to pick and convert to white.
Fuzziness 0.01 - 1.0
The extent to which the colour you picked blends over into its neighbours.
Padding 0.0 - 1.0
Transition contrast of the color you picked.
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