Material Color Blend
Material Color Blend
In: Material Filters/Blending
Intermediate
Description
This node allows for adjustments to a Multi Channel, Full Material by blending solid colors on top. This is the main difference with Material Adjustment Blend, which only allows for Levels-type adjustments to channels, whereas this node uses Blend-type adjustments with a solid color.
This node is most useful when you want to either introduce a flat color hint into Diffuse or Base Color, or went you want to “flatten” out other channels by using a set, solid color value.
Parameters
Inputs
- ColorID: Color Input
Mask slot used for masking the node’s effects. - Greyscale Mask: Grayscale Input
Mask slot used for masking the node’s effects.
Parameters
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Channels
- Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
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Diffuse
- Color: *(Color value)*Which color value to blend on top of the Diffuse Channel.
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background. - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, SwitchBlend mode to use in the operation.
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Base Color
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Normal
- Source: Height, Mask
- Blending Mode: Combine, Blend
- Height Intensity: 0.0 - 1.0
- Height Opacity: 0.0 - 1.0
- Format: DirectX, OpenGL
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Specular
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Emissive
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Glossiness
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Roughness
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Metallic
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Specular Level
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Ambient Occlusion
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Height
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Opacity
- Blends a solid color on top of this channel with options as in the Diffuse group.
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Color ID Mask: False/TrueUse Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
Enables all the below options. -
Color: *(Color value)*Which color to pick and convert to white.
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Fuzziness: 0.01 - 1.0The extent to which the colour you picked blends over into its neighbours.
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Padding: 0.0 - 1.0Transition contrast of the color you picked.
Example Images
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