Material Color Blend

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Material Color Blend

In: Material Filters/Blending

Intermediate

Description

This node allows for adjustments to a Multi Channel, Full Material by blending solid colors on top. This is the main difference with Material Adjustment Blend, which only allows for Levels-type adjustments to channels, whereas this node uses Blend-type adjustments with a solid color.

This node is most useful when you want to either introduce a flat color hint into Diffuse or Base Color, or went you want to “flatten” out other channels by using a set, solid color value.

Parameters

Inputs

  • ColorID: Color Input
    Mask slot used for masking the node’s effects.
  • Greyscale Mask: Grayscale Input
    Mask slot used for masking the node’s effects.

Parameters

  • Channels

    • Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
  • Diffuse

    • Color: *(Color value)*Which color value to blend on top of the Diffuse Channel.
    • Opacity: 0.0 - 1.0
      Blending Opacity between Foreground and Background.
    • Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, SwitchBlend mode to use in the operation.
  • Base Color

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Normal

    • Source: Height, Mask
    • Blending Mode: Combine, Blend
    • Height Intensity: 0.0 - 1.0
    • Height Opacity: 0.0 - 1.0
    • Format: DirectX, OpenGL
  • Specular

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Emissive

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Glossiness

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Roughness

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Metallic

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Specular Level

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Ambient Occlusion

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Height

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Opacity

    • Blends a solid color on top of this channel with options as in the Diffuse group.
  • Color ID Mask: False/TrueUse Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
    Enables all the below options.

  • Color: *(Color value)*Which color to pick and convert to white.

  • Fuzziness: 0.01 - 1.0The extent to which the colour you picked blends over into its neighbours.

  • Padding: 0.0 - 1.0Transition contrast of the color you picked.

Example Images

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