Normal Blend

{width="128px"}

In: Filters > Normal Map

Description

Normal Blend allows you to blend two Normalmaps together with an optional mask, while making sure all values stay normalised. It doesn’t differ much from an atomic Blend Node, but has added internal calculations for Normalmaps.

Normal Blend is not intended for combining (overlaying) Normalmaps, where the top map adds detail to the bottom map. For that, use Normal Combine instead.

Inputs

NormalFG Color Input
Foreground/Top Normalmap.
NormalBG Color Input
Background/Bottom Normalmap.
Mask Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Use Mask” parameter.

Parameters

Opacity 0.0 - 1.0
Blending Opacity between Foreground and Background
Use Mask False/True
Toggles the use of the Mask map on or off.

Examples


(.gif format introduces dithering in example, in-application results are smooth)
recommendation-more-help
substance-3d-designer-help-guide