Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Normal Blend
In:Filters/Normal Map
Intermediate
Description
Normal Blend allows you to blend two Normalmaps together with an optional mask, while making sure all values stay normalised. It doesn’t differ much from an atomic Blend Node, but has added internal calculations for Normalmaps.
Normal Blend is not intended for combining (overlaying) Normalmaps, where the top map adds detail to the bottom map. For that, use Normal Combine instead.
Parameters
Inputs
NormalFG: Color Input Foreground/Top Normalmap.
NormalBG: Color Input Background/Bottom Normalmap.
Mask: Grayscale Input Mask slot used for masking the node’s effects. Can be toggled with the “Use Mask” parameter.
Parameters
Opacity: 0.0 - 1.0 Blending Opacity between Foreground and Background
Use Mask: False/True Toggles the use of the Mask map on or off.
Example Images
(.gif format introduces dithering in example, in-application results are smooth)