Reflections

Vignettes can be authored to include near-3D reflection data.

If so authored, the following material attributes are used to define the material’s reflective surface properties:

Attribute

Description

Default

gloss=

Surface glossiness

From vignette

glossmap=

Gloss variation (gray-scale image)

None

rough=

Surface roughness

40%

type=

Material type

0 (unknown)

The renderer adjusts the range of the gloss= and rough= attribute according to type=. Some material types such as fabric are generally less reflective than material types such as stone or metal, and the same amount of gloss specified for one will result in a different reflection effect than the other. gloss=and roughness have a fairly wide gamut if type= is not specified or is set to 0.

glossmap= can be used to control the glossiness of a material on a pixel-by-pixel basis.

On this page

Adobe Summit Banner

A virtual event April 27-28.

Expand your skills and get inspired.

Register for free
Adobe Summit Banner

A virtual event April 27-28.

Expand your skills and get inspired.

Register for free
Adobe Maker Awards Banner

Time to shine!

Apply now for the 2021 Adobe Experience Maker Awards.

Apply now
Adobe Maker Awards Banner

Time to shine!

Apply now for the 2021 Adobe Experience Maker Awards.

Apply now