Sample Advanced Render settings

Setting compositionDescription
H60I30J10K200L400U1V10W100X0

Default values in Image Authoring.

  • USM1
  • H60 = Shadows for bright materials (50-100).
  • I30 = Highlights (0-100).
  • J10 = Highlights saturation (0-50).
  • K200 = Shadow saturation (0-400).
  • L400 = Gloss-based extrapolation strength (100-600).
  • U1 = USM (Unsharp Mask) (0-2).
  • V10 = USM radius (1-100 pixels).
  • W100 = USM amount (1%-500%).
  • X0 = USM threshold (0-255 levels).
H50I0J0K0L100U1V1W1
  • USM1
  • All maximum and brightness compensation is on.
F100G0H50I0J0K0L100U1V1W1
  • USM1
  • All maximum and brightness compensation is off.
F100G0H100I100J50K400L600U2V100W500X255
  • USM2
  • All maximum and brightness compensation is off.
H80I70J40L300U1V8W80X5
  • H80 = USM amount
  • I70 = Highlights
  • J40 = Highlights saturation
  • L300 = Gloss-based extrapolation strength
  • U1 = USM
  • V8 = USM radius
  • W80 = Shadows for bright materials
  • X5 = USM threshold
Q5R3S11T103U1V6W120X5Z80b.188.88.75.37

Alternate Shader with sharpen:

  • USM1
  • USM amount (120)
  • USM radius (0.6)
  • USM threshold (5)
  • Resizing (Lanczos)
  • Resample (Supersampling, random=half, rate=half)
  • Contrast (stronger)
  • Saturation Adjustment (first vertex in middle, second vertex along edge, third vertex middle point low)
  • Sharpen (3/4 way to the right)
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