To create an effective Spin Set, make sure that you shoot the images correctly. You can create a Spin Set in Adobe Dynamic Media Classic by selecting the Build button and choosing Spin Sets. Edit Spin Sets in the Spin Sets screen.
Previous versions of Adobe Dynamic Media Classic did not offer two-dimensional Spin Sets. If you created a Spin Set in a previous version of Adobe Dynamic Media Classic, you cannot save your one-dimensional Spin Set without first saving it under a different name. Select Save As in the Spin Set screen and enter a new name so that you can edit it in Adobe Dynamic Media Classic.
In general, the more images you have in a Spin Set, the better the image-spinning effect is. However, including many images in the set also increases the amount of time it takes for the images to load. Adobe Dynamic Media Classic recommends these guidelines for shooting images for use in Spin Sets:
The order in which the Spin Set is authored or created in Adobe Dynamic Media Classic is important. Depending on how you order the assets when you drag and drop images into the grid on the Spin Set page, the Spin Set spins in a certain direction . Therefore, the order in which it is visually displayed in the builder is how the asset is spun when a user moves their mouse pointer or moves their finger, left to right.
When you create a set, the Publish after save option affects the set and set members in the following ways:
Publish after save option selected before saving? | State of set after saving | State of set members after saving |
---|---|---|
Yes | Published | Published |
No | Unpublished | Set members retain their published or unpublished state. |
See also Manually publishing assets and Manually unpublishing assets.
When you create a Spin Set, Adobe recommends the following best practice and enforces the following limit:
Spin Set limit type | Best practice | Limit imposed |
---|---|---|
Maximum number of rows/columns per 2D set | 12-18 images per set | 1000 |
See also Dynamic Media limitations.
After you save a Spin Set, you can use Preview in the Build: Spin Set page to see what your Spin Set looks like in the default viewer.
To create a Spin Set:
On the Build drop-down menu, select Spin Sets.
In the Spin Set Size dialog box, set the number of rows and cells that you want.
To make a one-dimensional spin set, select one row only.
To make a two-dimensional Spin Set, select two or more rows.
Select OK.
Drag and drop images into the grid on the Spin Set screen.
When you are finished, near the lower-right corner of the page, ensure that Publish after save is selected (default).
Select Save.
In the Save dialog box, select a folder for storing your spin set. In the File Name field, enter the spin set name.
Select Save.
Whether you edit a published set or an unpublished set, the Publish after save option affects the set and set members in the following ways:
Set already published? | Publish after save option selected before saving your edit? | State of set after saving | State of set members after saving |
---|---|---|---|
Yes | Yes | Published | Published |
Yes | No | Published | Existing set members retain their published state. Any new set members that you added during your edit retain their published or unpublished state. |
No | Yes | Published | Published |
No | No | Unpublished | Existing set members and any new set members that you added during your edit retain their published or unpublished state. |
See also Manually publishing assets and Manually unpublishing assets.
To edit a Spin Set:
Select the Spin Set’s rollover Edit button.
Do any of the following:
Removing images - Select the image, and then select Delete.
Adding images - Drag the image into a cell.
Reordering rows (two-dimensional Spin Sets) - Select a row-selector box (to the left of the row) and then select Move Row Down or Move Row Up.
Adding rows and cells - Enter a number in the Rows box and Cells box to determine the number of rows and the number of cells in each row.
When you are finished editing, near the lower-right corner of the page, ensure that Publish after save is selected (default).
Select Save, select a storage folder, enter a name for the set, and then select Save.
When you delete a set, the set itself is moved to the Trash. However, the members (or “children”) within that set are not affected; instead, they each retain their existing published or unpublished state.
See also Manually publishing assets and Manually unpublishing assets.
To delete a Spin Set: