Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Shape Splatter to Mask
In:Texture Generators*/Patterns*
Intermediate
Description
Converts Shape Splatter Data into a black and white mask based on Pattern ID. Allows you to for example create a mask of only a certain type of attern. Has extra options for selecting a range of Pattern ID’s and to randomly hide some of the shapes.
Parameters
Parameters
Pattern ID Start Range: 1 - 8Set first Pattern ID in range to select.
Pattern ID End Range: 1 - 8Set last Pattern ID in range to select.
Random Mask: 0.0 - 1.0Set proportion of Patterns to randomly mask out.
Output: Binary Mask, Integer Mask, Grayscale ValuesDetermine type of output values. Binary Mask returns just black and white, 0-or-1 values, Integer Mask Wil encode higher values up to 8 for each Pattern in HDR format, Grayscale Values will spread the range proportionally between 0 and 1…