Scratches Generator

Scratches Generator (Normal)

In: Texture Generators*/Patterns*

Complex

Description

This places random scratches with a lot of customisation options, for example allowing you to set direction, spread and distortion.

There’s a special version of Scratches Generator, Scratches Generator Normal, which generates Normalmaps based on the depth of these scratches. Most options are exactly the same, but it has a few extra parameters clearly marked for Normal settings (see below).

Parameters

  • Spline Number: 1 - 512Amount of scratches (splines) to place.
  • Max Segments Per Spline: 2 - 256Amount of segments/subdivisions over the length of a scratch. Leads to smoother curves and distortions. The effect is more noticeable with higher Distortion values.
  • Spline Rotation: 0.0 - 1.0Uniform rotation of all splines, to orient them in a direction.
  • Spline Rotation Random: 0.0 - 1.0Variation of angle, randomly rotates every spline.
  • Spline Scale: 0.0 - 1.0Uniformly scales all splines.
  • Spline Scale Random: 0.0 - 1.0Randomly scales each spline individually.
  • Spline Distortion: 0.0 - 1.0Uniform distortion level across all splines.
  • Spline Distortion Random: 0.0 - 1.0Randomises the level of distortion of each spline individually.
  • Spline Distortion Frequency: 0.0 - 1.0Sets the frequency of distortion, controls the scale of distortion detail.
  • Spline Width: 0.0 - 2.0Sets the width of all splines uniformly.
  • Spline Width Random: 0.0 - 1.0Randomises the spline width of each spline individually.
  • Spline Position Random: 0.0 - 1.0Randomises the position of each spline individually. The lower this value, the more splines will cluster to the center of the canvas. Can be used to create spots of scratches.
  • Set Spline Width in px: False/TrueDetermines the units used for spline width settings.
  • Luminance Random (Grayscale version only): 0.0 - 1.0Randomises the Luminance of each spline individually.
  • Normal Intensity (Normal version only): 0.0 - 1.0Sets the strength of the Normal effect for every spline globally.
  • **Normal Intensity Random **(Normal version only)****: 0.0 - 1.0Randomises the normal strength for each spline individually.
  • **Normal Format **(Normal version only)****: DirectX, OpenGL
    Switches between different Normalmap formats (inverts the green channel).
  • Fade Mode: None, Start, End, Start + EndSets whether and in what direction the splines fade.
  • Fade Length: 0.0 - 1.0Sets the length of the fade effect, if enabled above.
  • Non Square Expansion: False/True
    Enables compensation of squash and stretch with non-square ratios.

Example Images

table 0-row-2 1-row-2
{width="256px"} {width="256px"}
recommendation-more-help
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