Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Height Extrude
In:Texture Generators*/Patterns*
Intermediate
Description
Height Extrude renders 3D Z-Depth from an input Height map. Just like Shape Extrude and Cube 3D it lets you spin a camera around in the 2D View. Its main goal is to serve as a Generator for creating 3D-rotated shapes from a flat heightmap. These shapes can then be used with Shape Splatter.
The main diffence with Shape Extrude is that the input map does not have to be a binary “alpha” type of map, but a full-range grayscale map. This means you have more control over the extrusion height (Organic, complex shapes), but no control over anything like beveling profiles (Hard-Surface, simpler shapes).
Parameters
Camera Angle: Euler angles of the camera, in half-turns. Please note that horizontal rotation and scale are applied directly to the input.
Camera Scale: 0.001 - 3.0 Global scale applied to the output.
Height Scale: 0.0 - 2.0 Applies a global factor on the input height values.
Vertical Offset: -1.0 - 1.0 Moves the final output up or down.
Ground: Off/On If Ground is off, a black background is shown where the input is 0 rather than a ground-like plane.
Normal Format: DirectX/OpenGL The Normal Format parameter inverts y coordinate of the normal map.
Normal Intensity: 0.0 - 256.0 Same as Intensity parameter of Normal node. Set it to 256 to get a shar-free normal while rotating.