Height Extrude
Parameters
Camera Angle
Euler angles of the camera, in half-turns. Please note that horizontal rotation and scale are applied directly to the input.
Camera Scale 0.001 - 3.0
Global scale applied to the output.
Height Scale 0.0 - 2.0
Applies a global factor on the input height values.
Vertical Offset -1.0 - 1.0
Moves the final output up or down.
Ground Off/On
If Ground is off, a black background is shown where the input is 0 rather than a ground-like plane.
Normal Format DirectX/OpenGL
The Normal Format parameter inverts y coordinate of the normal map.
Normal Intensity 0.0 - 256.0
Same as Intensity parameter of Normal node. Set it to 256 to get a shar-free normal while rotating.
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