Voronoi

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In: Texture Generators /Noises

Intermediate

Description

The Voronoi node generates a 3D Voronoi noise mapped to a 2D image using a Z-down orthographic projection.

This node can be tested with Cube GBuffers as input instead of an actual baked map (as seen in the Example Image below).

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WARNING
This noise is meant to be used with the GPU engine only (i.e., Director OpenGL). Go to Tools > Switch engine… or press the F9 key to select the desired engine.

Parameters

  • Invert Boolean
    Inverts the output image.

  • Scale Float
    Controls the scale of the Voronoi noise.
    Note: When Tiling is enabled on any axis, the scale adjustement is stepped. This is expected.

  • Size Float3
    Controls the size of the Voronoi noise in the X, Y and Z axes. Non-uniform values result in a stretching or squashing effect.
    Note: When Tiling is enabled on any axis, the size adjustment is stepped. This is expected.

  • Offset Float3
    Applies an offset to the position of the Voronoi noise in the X, Y and Z axes.

  • Disorder Float3
    The intensity of the random offset applied to each point of the noise in the X, Y and Z axes.

  • Distortion Intensity Float
    Controls the intensity of a warping effect applied on the Voronoi noise.

  • Distortion Scale Multiplier Float
    Controls the scale of the deforming pattern used in the warping effect controlled by the Distortion Intensity.

  • Rounded Curve Float
    Rounds the slope around each point of the noise to make it convex.
    Note : This parameter is not available when the Style parameter is set to Edge .

  • Distance Scale Float
    Adjusts the distance of the gradient around each point of the noise.

  • Distance Mode Integer
    Sets the method to compute the distance gradient around each point of the noise:

    • Euclidean
    • Manhattan
    • Chebyshev
    • Minkowski
  • Minkowski Number Float
    The order p of the Minkowski distance. If we divide the distance gradient into quadrants, this number impacts these quadrants as follows:

    • p is exactly 1: Straight
    • p is lower than 1: Concave
    • p is greater than 1: Convex
      Interesting values:
      - 1.0: Manhattan distance
      - 2.0: Euclidean distance
      - Infinity: Chebyshev distance
      Note: This parameter is only available when the Distance Mode parameter is set to Minkowski.
  • Style IntegerSets the method rendering the data of the Voronoi noise, considering the noise is based on a set of points in space:

    • F1: the distance to the closest point in space
    • F2: the distance to the second closest point in space
    • F2-F1- F1*F2- F1/F2- Edge: the edge between each cell of the noise in space
    • Random color: assign a random flat color to each cell of the noise in space
  • Edge Thickness FloatAdjusts the thickness of the edges detected between cells of the Voronoi noise. Edges are detected in the X, Y and Z axes, thus some thicknesses may increase quicker than other depending on the cells’ depth.
    Note: This parameter is only available when the Style parameter is set to Edge.

  • Random Color Seed Mode Integer
    Sets the method of acquiring the random seed for the color selection per cell:

    • Global Random Seed: Use the seed inherited by the node
    • Manual Seed: Use a discrete seed
      Note: This parameter is only available when the Style parameter is set to Random color.
  • Random Color Seed Integer
    The discrete random seed which should be used for the color selection per cell.
    Note: This parameter is only available when the Style parameter is set to Random color and the Random Color Seed Mode parameter is set to Manual Seed.

  • Non Square Expansion Boolean
    Enables compensation of squash and stretch with non-square ratios.

Example Images

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