Fractal sum base

Fractal sum base - Icon {width="200px"}

In: Texture generators > Noises

Description

A customisable fractal noise with an adjustable range and balance of octaves.

The Fractal sum family of noises are all based on this node.

See also: Fractal sum 1, Fractal sum 2, Fractal sum 3, Fractal sum 4

Outputs

Output Grayscale
The generated noise as a grayscale bitmap.

Parameters

Roughness Float
The balance of the noise octaves. A higher value will make the higher frequency octaves more visible.
Min. level Integer
The minimum octave used in the noise. A higher value results in a higher noise frequency.
Max. level Integer
The maximum octave used in the noise. A higher value results in a higher noise frequency.
Disorder Float
Displaces the ingredients of the noise. This can be used to animate the noise.
Disorder speed Float
Adjusts the distance of displacement applied by the Disorder parameter. This can be used to control the speed of displacement when animating the noise.
Contrast Float
The contrast of the final result.
Global opacity Float
The opacity of the noise octaves added together in the final result. A high value may result in areas being burned to white.
Non-square expansion Boolean
In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds.

Examples

Fractal sum base - Example 1 {modal="regular"}
Fractal sum base - Example 2 {modal="regular"}
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