Fractal sum base

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Fractal sum base - Icon {width="200px"}

In: Texture generators > Noises

Description

A customisable fractal noise with an adjustable range and balance of octaves.

The  Fractal sum  family of noises are all based on this node.

See also: Fractal sum 1, Fractal sum 2, Fractal sum 3, Fractal sum 4

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Outputs

Parameters

Examples

Outputs

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Output Grayscale The generated noise as a grayscale bitmap.

Parameters

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Roughness Float The balance of the noise octaves. A higher value will make the higher frequency octaves more visible.
Min. level Integer The minimum octave used in the noise. A higher value results in a higher noise frequency.
Max. level Integer The maximum octave used in the noise. A higher value results in a higher noise frequency.
Disorder Float Displaces the ingredients of the noise. This can be used to animate the noise.
Disorder speed Float Adjusts the distance of displacement applied by the  Disorder  parameter. This can be used to control the speed of displacement when animating the noise.
Contrast Float The contrast of the final result.
Global opacity Float The opacity of the noise octaves added together in the final result. A high value may result in areas being burned to white.
Non-square expansion Boolean In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds.

Examples

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Fractal sum base - Example 1{modal="regular"} Fractal sum base - Example 2 {modal="regular"}
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