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| Scale Integer |
The subdivision of the grid used to generate the noise tiles. A higher value results in more tiles being drawn and a denser noise. |
| Disorder Float |
Displaces the ingredients of the noise. This can be used to animate the noise. |
| Disorder speed Float |
Adjusts the distance of displacement applied by the Disorder parameter. This can be used to control the speed of displacement when animating the noise. |
| Disorder anisotropy Float |
Controls the span of directions of the displacement applied by the Disorder parameter, where a higher value results in a narrower, more defined direction. The direction is controlled by the Disorder anisotropy angle parameter. |
| Disorder anisotropy angle Float |
Controls the direction of the displacement applied by the Disorder parameter, when the Disorder anisotropy parameter is not zero. |
| Angle Float |
The angle used to set the direction of the scratches, in number of turns and starting from horizontal right. |
| Angle random Float |
The maximum amout of random variation applied to the Angle value, in number of turns. |
| Pattern amount Float |
A multiplier for the amount of scratch patterns being scattered. |
| Pattern size Float2 |
The size of the bounding box for the scratch pattern. The Y value controls the maximum length of the scratches. |
| Pattern size random Float2 |
A multiplier for the random amount of downscaling applied to the scratches. The Y value applies that to the length of the scratches. |
| Tile offset Float2 |
Controls the position of the portion of infinite plane used to render the noise. |
| Non-square expansion Boolean |
In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds. |