Anisotropic noise
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In: Texture generators > Noises |
DescriptionA horizontal or vertical stack of randomly colored strips fading into one another. The amount of strips is adjustable, as is the smoothness of their transitions. |
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Outputs |
Parameters |
Examples |
Outputs
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| Output Grayscale | The generated noise as a grayscale bitmap. |
Parameters
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| X amount Integer | The amount of strips on the X axis. |
| Y amount Integer | The amount of strips on the Y axis. |
| Y amount by resolution Boolean | If True, the number of strips on the Y axis will be equal to the image size on that axis. |
| Rotate Boolean | Rotates the noise 90 degrees. |
| Smoothness Float | The amount of fading between the strips, where 0 is no fading and 1 is fading over their entire length. |
| Smoothness interpolation Float | The weighting of the two methods of interpolation applied to fade the strips, where 0 is linear and 1 is Gaussian. |
| Disorder Float | Displaces the ingredients of the noise. This can be used to animate the noise. |
| Disorder speed Float | Adjusts the distance of displacement applied by the Disorder parameter. This can be used to control the speed of displacement when animating the noise. |
| Non-square expansion Boolean | In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds. |
Examples
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