Anisotropic noise

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Anisotropic noise - Icon {width="200px"}

In: Texture generators > Noises

Description

A horizontal or vertical stack of randomly colored strips fading into one another.

The amount of strips is adjustable, as is the smoothness of their transitions.

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Outputs

Parameters

Examples

Outputs

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Output Grayscale The generated noise as a grayscale bitmap.

Parameters

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X amount Integer The amount of strips on the X axis.
Y amount Integer The amount of strips on the Y axis.
Y amount by resolution Boolean If True, the number of strips on the Y axis will be equal to the image size on that axis.
Rotate Boolean Rotates the noise 90 degrees.
Smoothness Float The amount of fading between the strips, where 0 is no fading and 1 is fading over their entire length.
Smoothness interpolation Float The weighting of the two methods of interpolation applied to fade the strips, where 0 is linear and 1 is Gaussian.
Disorder Float Displaces the ingredients of the noise.   This can be used to animate the noise.
Disorder speed Float Adjusts the distance of displacement applied by the  Disorder  parameter.   This can be used to control the speed of displacement when animating the noise.
Non-square expansion Boolean In non-square images, keeps the generated tile square and expands the noise generation to the image’s bounds.

Examples

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Anisotropic noise - Example 1{modal="regular"} Anisotropic noise - Example 2 {modal="regular"}
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