3D Voronoi Fractal
Parameters
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Invert Boolean
Inverts the output image. -
Scale Float
Controls the scale of the fractal 3D Voronoi noise.
Note: When Tiling is enabled on any axis, the scale adjustement is stepped. This is expected. -
Size Float3
Controls the size of the fractal 3D Voronoi noise in the X, Y and Z axes. Non-uniform values result in a stretching or squashing effect.
Note: When Tiling is enabled on any axis, the size adjustment is stepped. This is expected. -
Offset Float3
Applies an offset to the position of the fractal 3D Voronoi noise in the X, Y and Z axes. -
Disorder Float3
The intensity of the random offset applied to each point of the noise in the X, Y and Z axes. -
Distortion Intensity Float
Controls the intensity of a warping effect applied on the fractal 3D Voronoi noise. -
Distortion Scale Multiplier Float
Controls the scale of the deforming pattern used in the warping effect controlled by the Distortion Intensity. -
Min Level Integer
The minimum level of of repetition used in the fractal pattern. A wider minimum/maximum range results in a richer pattern with variation on more frequency ranges. -
Max Level Integer
The maximum level of of repetition used in the fractal pattern. A wider minimum/maximum range results in a richer pattern with variation on more frequency ranges. -
Roughness Float
Controls the balance between low and high levels of repetition in the fractal pattern.
Note: A value of 0 results in an output which is not in line with other low values following it. This is expected.
Note 2: This parameter is only available when the Blend Mode parameter is set to Add. -
Lacunarity Float
Controls how the applied fractal pattern fills space. A higher value results in less gaps in the pattern and a denser noise. -
Global Opacity Float
Controls the range of the fractal 3D Perlin noise values from 0. -
Rounded Curve Float
Rounds the slope around each point of the noise to make it convex.
Note: This parameter is not available when the Style parameter is set to Edge. -
Distance Scale Float
Adjusts the distance of the gradient around each point of the noise. -
Distance Mode Integer
Sets the method to compute the distance gradient around each point of the noise:- Euclidean
- Manhattan
- Chebyshev
- Minkowski
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Minkowski Number Float
The order p of the Minkowski distance. If we divide the distance gradient into quadrants, this number impacts these quadrants as follows:- p is exactly 1: Straight
- p is lower than 1: Concave
- p is greater than 1: Convex
Interesting values:
- 1.0: Manhattan distance
- 2.0: Euclidean distance
- Infinity: Chebyshev distance
Note: This parameter is only available when the Distance Mode parameter is set to Minkowski.
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Blend Mode Integer
Sets the method of blending together the values of overlapping cells in 3D space:- Add: Add the values
- Max: Retain the highest value
- Min: Retain the lowest value
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Style IntegerSets the method rendering the data of the fractal 3D Voronoi noise, considering the noise is based on a set of points in 3D space:
- F1: the distance to the closest point in 3D space
- F2: the distance to the second closest point in 3D space
- F2-F1- F1*F2- F1/F2- Edge: the edge between each cell of the noise in 3D space
- Random color: assign a random flat color to each cell of the noise in 3D space
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Edge Thickness FloatAdjusts the thickness of the edges detected between cells of the fractal 3D Voronoi noise. Edges are detected in the X, Y and Z axes, thus some thicknesses may increase quicker than other depending on the cells’ depth.
Note: This parameter is only available when the Style parameter is set to Edge. -
Enable Tiling Boolean
Adjusts the fractal 3D Voronoi noise so its resulting pattern repeats in the X, Y and Z axes.