Rust Weathering
Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
Rust Weathering
In: Mesh Based Generators*/Weathering*
Complex
Description
Parameters
Inputs
- Ambient Occlusion: Grayscale Input
Baked map used for internal effects and masking. - Curvature: Grayscale Input
Baked map used for internal effects and masking. - Position: Color Input
- Mask : Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.
Parameters
-
Channels
- Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
-
Advanced
- Normal Format: DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel). - Mask: False/True
Toggles the use of the Mask map on or off.
- Normal Format: DirectX, OpenGL
-
Effect
- Rust Spreading: 0.0 - 1.0
- Spreading Smoothness: 0.0 - 1.0
- Vernish Damage Scale: 0.0 - 1.0
- Drips Intensity: 0.0 - 1.0
- Drips Samples Amount: 0 - 32
- Drips Smoothness: 0.0 - 1.0
-
Blending
- Diffuse Intensity: 0.0 - 1.0
Blending strength of the Diffuse. - Base Color Intensity: 0.0 - 1.0
Blending strength of the Base Color. - Normal Intensity: 0.0 - 32.0
Blending strength of the Normal. - Specular Intensity: 0.0 - 1.0
Blending strength of the Specular. - Glossiness Intensity: 0.0 - 1.0
Blending strength of the Glossiness. - Roughness Intensity: 0.0 - 1.0
Blending strength of the Roughness. - Metallic Intensity: 0.0 - 1.0
Blending strength of the Metallic. - Ambient Occlusion Intensity: 0.0 - 1.0
Blending strength of the Ambient Occlusion. - Height Intensity: 0.0 - 1.0
Blending strength of the Height.
- Diffuse Intensity: 0.0 - 1.0
Example Images
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