Rock Weathering

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In: Mesh Based Generators > Weathering

Description

Inputs

Ambient Occlusion Grayscale Input
Baked map used for internal effects and masking.
Curvature Grayscale Input
Baked map used for internal effects and masking.
Normal WS Color Input
Baked World Space Normalmap used for internal effects and masking.
Mask Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.

Parameters

Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
Advanced
Normal Format DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel).
Mask False/True
Toggles the use of the Mask map on or off.
Effect
Dust 0.0 - 1.0
Dirtiness 0.0 - 1.0
Edges Wearing 0.0 - 1.0
Used Rock 0.0 - 1.0
Cracks Scale 1.0 - 60.0
Cracks Intensity 0.0 - 1.0
Age 0.0 - 1.0
Age Threshlod 0.0 - 1.0
Sharp Edges Scratches Scale 1.0 - 32.0
Sharp Edges Scratches Warp Intensity 0.0 - 1.0
Used Rock Desaturation 0.0 - 1.0
Used Rock Brightness 0.0 - 1.0
Blending
Diffuse Intensity 0.0 - 1.0
Blending strength of the Diffuse.
Base Color Intensity 0.0 - 1.0
Blending strength of the Base Color.
Normal Intensity 0.0 - 64.0
Blending strength of the Normal.
Specular Intensity 0.0 - 1.0
Blending strength of the Specular.
Glossiness Intensity 0.0 - 1.0
Blending strength of the Glossiness.
Roughness Intensity 0.0 - 1.0
Blending strength of the Roughness.
Ambient Occlusion Intensity 0.0 - 1.0
Blending strength of the Ambient Occlusion.
Height Intensity 0.0 - 1.0
Blending strength of the Height.

Examples

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