Metal Weathering

{width="128px"}

In: Mesh Based Generators > Weathering

Description

Inputs

Normal WS Color Input
Baked World Space Normalmap used for internal effects and masking.
Ambient Occlusion Grayscale Input
Baked map used for internal effects and masking.
Mask Grayscale Input
Mask slot used for masking the node’s effects. Can be toggled with the “Mask” parameter.

Parameters

Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
Advanced
Normal Format Direct X, Open GL
Switches between different Normalmap formats (inverts the green channel).
Mask False/True
Toggles the use of the Mask map on or off.
Effect
Dust 0.0 - 1.0
Dirtiness 0.0 - 1.0
Edges Wearing 0.0 - 1.0
Paint Peeling 0.0 - 1.0
Rust 0.0 - 1.0
Rust Peeling 0.0 - 1.0
Rust Verdigris Rust, Verdigris
Paint Cracks Scale 1.0 - 16.0
Paint Cracks Warp Intensity 0.0 - 1.0
Sharp Edges Scratches Scale 1.0 - 32.0
Sharp Edges Scratches Warp Intensity 0.0 - 1.0
Raw Metal Color (Color value)
Raw Metal Specular Color (Color value)
Raw Metal Glossiness Value (Grayscale value)
Raw Metal Roughness Value (Grayscale value)
Blending
Diffuse Intensity 0.0 - 1.0
Blending strength of the Diffuse.
Base Color Intensity 0.0 - 1.0
Blending strength of the Base Color.
Normal Intensity 0.0 - 64.0
Blending strength of the Normal.
Specular Intensity 0.0 - 1.0
Blending strength of the Specular.
Glossiness Intensity 0.0 - 1.0
Blending strength of the Glossiness.
Roughness Intensity 0.0 - 1.0
Blending strength of the Roughness.
Metallic Intensity 0.0 - 1.0
Blending strength of the Metallic.
Ambient Occlusion Intensity 0.0 - 1.0
Blending strength of the Ambient Occlusion.
Height Intensity 0.0 - 1.0
Blending strength of the Height.
recommendation-more-help
substance-3d-designer-help-guide