Material Selector
Material Selector
In: Mesh Based Generators*/Utilities*
Intermediate
Description
Converts a full-color ID map to a binary, black and white mask. Allows blending and combining of different colors into one mask.
This is handy if you don’t want to use Multi-Material Blend and prefer to use the mask manually, or alternatively if you want to manually use those same masks in other locations.
Parameters
-
Materials: 1 - 16
Sets number of materials that combining is enabled for. -
Enable Material #1-16: False/True
Toggles blending and combining of colors into the final output mask. Can be enabled for as many colors as you want to combine. -
Material #1-16: (Color value)
Colorpicker for the materials color that will be converted to black and white. -
Color Picker Parameters
Modifies blending and conversion of the color to black and white.- Fuzziness: 0.01 - 1.0
How much to blend in with neighbouring colors. - Padding: 0.0 - 1.0
Sharpness of the transition, like Contrast.
- Fuzziness: 0.01 - 1.0
Example Images
| table 0-row-1 1-row-1 |
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