3D Planar Projection
Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
3D Planar Projection (Color)
In: Mesh Based Generators*/Utilities*
Complex
Description
Performs a planar projection based on baked mesh data (Position and World Normal Maps). Allows you to project and place decals across seams, independent of original UV-mapping.
Parameters
Inputs
- Position Map: Color InputBaked Position Map
- World Space Normal: Color InputBaked World Space Normal Map
- Projected Texture: Color InputInput texture to project onto target.
Parameters
-
Positioning
- Project Input: UV Position, World Space PositionChoose whether the projection position is set in 2D/UV or in 3D/World space.
- Target UV Position:
Only with UV Position Input, best used to pick a point in the 2D view on the Position map. - Target Position: *(Color value)*Only with World Space Position Input, lets you define an exact 3D coordinate.
- Target Normal: (Color value)
- Rotation: 0.0 - 1.0
Rotates the projected texture along it’ normal axis. - Scale: 0.0 - 1.0
Set the global scale for the projected texture. - Size: 0.0 - 2.0Perform non-uniform scaling on the projected texture.
-
Masking
- Maximum Depth: 0.0 - 1.0Controls how deep the projected texture will appear, when it will cut-off.
- Depth Fade: 0.0 - 1.0Set the transition for the cut-off depth to be sudden or faded.
- Normal Threshold: -1.0 - 1.0Set the treshold for surfaces not exactly aligned with the projection normal.
- Normal Fade: 0.0 - 1.0Set the transition for surfaces not aligned to sudden or fade.
Example Images
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