3D Planar Projection
Inputs
Position Map Color Input
Baked Position Map
World Space Normal Color Input
Baked World Space Normal Map
Projected Texture Color Input
Input texture to project onto target.
Parameters
Positioning
Project Input UV Position, World Space Position
Choose whether the projection position is set in 2D/UV or in 3D/World space.
Target UV Position
Only with UV Position Input, best used to pick a point in the 2D view on the Position map.
Target Position (Color value)
Only with World Space Position Input, lets you define an exact 3D coordinate.
Target Normal (Color value)
Rotation 0.0 - 1.0
Rotates the projected texture along it’ normal axis.
Scale 0.0 - 1.0
Set the global scale for the projected texture.
Size 0.0 - 2.0
Perform non-uniform scaling on the projected texture.
Masking
Maximum Depth 0.0 - 1.0
Controls how deep the projected texture will appear, when it will cut-off.
Depth Fade 0.0 - 1.0
Set the transition for the cut-off depth to be sudden or faded.
Normal Threshold -1.0 - 1.0
Set the treshold for surfaces not exactly aligned with the projection normal.
Normal Fade 0.0 - 1.0
Set the transition for surfaces not aligned to sudden or fade.
Examples
recommendation-more-help
substance-3d-designer-help-guide