Mask Builder
Mask Builder
In: Mesh Based Generators*/Mask Generators*
Complex
Description
Generates a black and white mask based on baked maps and user settings. This is pretty much the Designer version of Painter’s Mask Builder.
It is a complicated tool intended as an all-encompassing mask builder, based on baked maps, user parameters and grunge patterns and maps. It is mainly intended as a very advanced, full-control node to blend in crease dirt and edge wear. This node is powerful enough to mimic every other Mask Generator.
No bakes are explicitely required, but the more you supply, the more this node is capable of doing.
Parameters
Inputs
- Ambient Occlusion: Grayscale Input
- Curvature: Grayscale Input
- World Space Normal: Color Input
- Grunge Input: Grayscale Input
- Grunge Input 2: Grayscale Input
- Scatter Input: Grayscale Input
Custom scatter stamp, required to make use of the Scatter parameters. - Mask (optional): Grayscale Input
Mask slot used for masking the node’s effects. - Position: Color Input
Used for Triplanar and Top-Bottom effects.
Parameters
-
Level: 0.0 - 1.0
Sets the total level of the effect, gradually revealing. -
Contrast: 0.0 - 1.0
Adjusts the contrast of the result. -
Invert: False/True
Inverts the result. Useful to achieve the opposite of the mask you are building. -
Use Triplanar: False/TrueEnables Triplanar projection, avoiding any seams with grunge maps.
-
Triplanar Blending Contrast: 0.0 - 1.0Sets the contrast for the Triplanar Blending.
-
Grunge: 0.0 - 1.0Sets amount of Grunge to blend in globally.
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Grunge
- Scale: 0 - 10Sets the scale of the global Grunge.
- Use Custom Grunge: False/TrueEnables custom Grunge input.
- Secondary Custom Grunge: 0.0 - 1.0Enables a second custom Grunge input.
- Invert: False/True
Inverts the Grunge map.
-
AO: -1.0 - 1.0Sets extent to which the effect should appear in occluded AO areas. Can be tweaked with the below group.
-
AO
- Range: 0.0 - 1.0Sets the treshold or range for the appearance of dirt.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the AO effect. - Noisiness: 0.0 - 1.0Sets amount of noise/grunge to blend into the AO effect.
- Noise Scale: 0 - 10Sets the scale of the AO noise/grunge.
- Noise Type: Spots, Cloud, Moisture, White NoiseSwitches between 4 different types of AO noise.
- Invert: False/True
Inverts the interpretation of the AO map: noise will appear in bright AO areas, not dark ones.
-
Curvature: 0.0 - 1.0Sets how much effect should appear on Curvature edges; can be both Convex and Concave. Tweak this with the group below.
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Curvature
- Convex Range: -1.0 - 1.0Sets how much effect to appear on Convex (bright) curvature edges.
- Convex Contrast: 0.0 - 1.0Sets the contrast of the Convex effect.
- Convex Invert: False/TrueInverts the interpretation of the Convex edges.
- Concave Range: -1.0 - 1.0Sets how much effect to appear on Concave (dark) curvature edges.
- Concave Contrast: 0.0 - 1.0Sets the contrast of the Concave Range.
- Concave Invert: False/TrueInverts the interpretation of the concave edges.
- Smoothness: 0.0 - 16.0Amount of blurring and smoothing to apply to Curvature edges.
- Level Boost: 0.0 - 1.0Additional booster if the effect is not visible enough.
- Noisiness: 0.0 - 1.0Sets the influence of the noise/grunge on the Curvature effect.
- Noise Scale: 0 - 10Sets the scale of the noise.
- Noise Type: Spots, Cloud, Moisture, White NoiseChoose between 4 different Noise types.
-
Top/Down Gradient: -1.0 - 1.0Blends over or masks with a top-to-bottom gradient based on the Position map. Positive values make things brighter, negative values mask away existing effects.
-
Gradient
- Range: 0.0 - 1.0Sets the position of the gradient.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the gradient. - Invert: False/True
Inverts the gradient. Effectively swaps bottom and top.
-
World Space Normal: 0.0 - 1.0Similar to Top/Down Gradient, but with the position map and in six directions, akin to fake lighting. Positive values brighten, negative values darken.
-
World Space Normal
- Top Intensity: -1.0 - 1.0
- Bottom Intensity: -1.0 - 1.0
- Front Intensity: -1.0 - 1.0
- Back Intensity: -1.0 - 1.0
- Right Intensity: -1.0 - 1.0
- Left Intensity: -1.0 - 1.0
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Scratches: -1.0 - 1.0Blends scratches into the white areas.
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Scratches
- Amount: 0 - 4096Sets total amount of scratches.
- Scale: 0.0 - 1.0Sets the scale of individual scratches.
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Scatter: -1.0 - 1.0Scatters a custom stamp within white areas.
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Scatter
- Scale: 0 - 50Total scale of the effect.
- Density: 0.0 - 1.0Scattering density control, number that should appear.
- Size: 0.0 - 4.0Size of the scattered stamp.
- Size Variation: 0.0 - 1.0Variation within stamp size.
- Opacity Variation: 0.0 - 1.0Variation within stamp opacity.
Example Images
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