Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Edge Wear
In:Mesh Based Generators*/Mask Generators*
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This node represents wear on object edges. It has quite a few parameters, but is not the easiest to use: we recommend that you play around and get a feel for things. The node is quite powerful, although no custom override mask can be done.
Parameters
Inputs
Curvature: Grayscale Input Baked map used for internal effects and masking
Mask (optional): Grayscale Input Mask slot used for masking the node’s effects.
Parameters
Level: 0.0 - 1.0 Sets total spread of the effect.
Contrast: 0.0 - 1.0 Adjusts the contrast of the result.
Threshold: 0.0 - 1.0Similar to Level, sets total spread of the effect.
Edges Width: 0.0 - 1.0Sets the fullness of the highlighting effect. Reduce to make them sparser.
Disorder: 0.0 - 1.0 Sets the amount of noise to blend in to break up the smoothness.