Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Dust
In:Mesh Based Generators*/Mask Generators*
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This mask represents dust accumulated in occluded, lowered areas, as well as only in areas that face upwards. Requires proper baked AO and World Space Normals to work.
Parameters
Inputs
Ambient Occlusion: Grayscale Input Baked map used for dust placement. Required!
World Space Normal: Color Input Baked map used for dust placement. Required!
Noise: Grayscale Input Custom dust map (optional), only appears when Override Noise is set to True.
Mask (optional): Grayscale Input Mask slot used for masking the node’s effects.
Parameters
Level: 0.0 - 1.0 Sets total amount of dust.
Contrast: 0.0 - 1.0 Adjusts contrast of the dust.
Occlusion Amount: 0.0 - 1.0Sets influence of AO; more dust will appear in occluded areas.
Noise Opacity: 0.0 - 1.0Sets amount of noise that is visible in the dusty areas.
Override Noise: False/TrueSet to use custom dust map input.