Dust

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In: Mesh Based Generators > Mask Generators

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents dust accumulated in occluded, lowered areas, as well as only in areas that face upwards. Requires proper baked AO and World Space Normals to work.

Inputs

Ambient Occlusion Grayscale Input
Baked map used for dust placement. Required!
World Space Normal Color Input
Baked map used for dust placement. Required!
Noise Grayscale Input
Custom dust map (optional), only appears when Override Noise is set to True.
Mask (optional) Grayscale Input
Mask slot used for masking the node’s effects.

Parameters

Level 0.0 - 1.0
Sets total amount of dust.
Contrast 0.0 - 1.0
Adjusts contrast of the dust.
Occlusion Amount 0.0 - 1.0
Sets influence of AO; more dust will appear in occluded areas.
Noise Opacity 0.0 - 1.0
Sets amount of noise that is visible in the dusty areas.
Override Noise False/True
Set to use custom dust map input.

Examples

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