Dripping Rust

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In: Mesh Based Generators > Mask Generators

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents rust flakes and specks, with leaks running down.

Inputs

Curvature Grayscale Input
Baked or generated map to help with rust placement.
Ambient Occlusion Grayscale Input
Baked or generated map to help with rust placement.
Position Grayscale Input
Baked or generated map for drip directions.
Mask (optional) Grayscale Input
Mask slot used for masking the node’s effects.

Parameters

Rust Spreading 0.0 - 1.0
Main control for the amount of rust.
Rust Contrast 0.0 - 1.0
Sets the amount of contrast in generated rust specks (does not affect drips).
Spreading Smoothness 0.0 - 1.0
Amount of blurring/smearing effect to apply to the rust specks.
Drips Intensity 0.0 - 1.0
Sets strength and length of drips from flecks.
Drips Smoothness 0.0 - 1.0
Amount of blurring and smoothing to apply to drips.
Drips Samples Amount 0 - 32
Sets quality level (steps) for the drips effect. Has a slight effect on speed.

Examples

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