Cloth Wear

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Cloth Wear

In: Mesh Based Generators*/Mask Generators*

Simple

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

The mask represents frazzled edges on cloth materials. It uses a cloth detail Heightmap that determines most of the look; without an appropriate map, the effect looks very basic.

Parameters

Inputs

  • Cloth Height: Grayscale Input
    Height for the cloth pattern only. This is not the height of your (baked) object, but rather a tiling detail pattern.
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node’s effects.
  • Curvature: Grayscale Input
    Baked/generated curvature to determine raised edges.

Parameters

  • Hard Edges Amount: 0.0 - 1.0
  • Wear Softness: 0.0 - 5.0Determines how blurred out/soft the worn edges are.

Example Images

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