Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
{width="128px"}
Cloth Wear
In:Mesh Based Generators*/Mask Generators*
Simple
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
The mask represents frazzled edges on cloth materials. It uses a cloth detail Heightmap that determines most of the look; without an appropriate map, the effect looks very basic.
Parameters
Inputs
Cloth Height: Grayscale Input Height for the cloth pattern only. This is not the height of your (baked) object, but rather a tiling detail pattern.
Mask (optional): Grayscale Input Mask slot used for masking the node’s effects.
Curvature: Grayscale Input Baked/generated curvature to determine raised edges.
Parameters
Hard Edges Amount: 0.0 - 1.0
Wear Softness: 0.0 - 5.0Determines how blurred out/soft the worn edges are.