AO Cancellation

{width="128px"}

AO Cancellation

In: Material Filters/Scan Processing

Simple

Description

This node attempts to remove any Ambient Occlusion lighting information from your Albedo (Base Color) map, based on a separate AO map input. It can be used to ensure your Albedo information is PBR correct and mostly devoid of (strong) lighting information.

A useful node for when you have a baked AO map from a scanned mesh, or alternatively even an AO map generated from Height or Normal info.

Parameters

  • AO Cancellation: 0.0 - 1.0Strength with which to remove lighting information.
  • AO Saturation: 0.0 - 1.0(De)Saturation compensation for areas where lighting is removed. This can be used to return any loss of color in darker areas.

Example Images

table 0-row-1 1-row-1
There are no images attached to this page.
recommendation-more-help
dd48abc6-e399-43d2-9777-578ec70c5a23