Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
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Normal Vector Rotation
In:Filters/Normal Map
Simple
Description
Normal utility node that rotates all vectors of an input Normalmap in Tangent space. Doesn’t actually transform pixels, instead it modifies the values they represent. It can make use of an optional map to add random rotations to grayscale facets.
Inputs
Normal: Color Input Base map to perform rotation on. Required.